Morrowind
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Anumaril21

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Anumaril21

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13 comments

  1. Anumaril21
    Anumaril21
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    Install VitruvianGuar's Locks and Traps Detection if you'd like trap effect visibility to be dependent on your skills. Be sure to update to the latest version of that mod for compatibility.
  2. Dragon09320932
    Dragon09320932
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    Would it be possible to make the trap appearance go away when disarmed?
  3. CosmicCrisis69
    CosmicCrisis69
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    Is it compatible with animated container mods?
  4. Macbone
    Macbone
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    Very cool idea. But I wonder if it could be tied to the player's Security skill. Below a certain skill level, and the traps enchantment effect wouldn't show. This would represent the character not being able to detect the trap. Great idea for a mod, though!
    1. OffworldDevil
      OffworldDevil
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      Very good idea. I had initial concerns over this mod making traps too easy to avoid, but tying the visual effect to your Security skill would be the perfect fix.
    2. RedFurryDemon
      RedFurryDemon
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      Agreed with both of you. MCM slider for Security treshold would be great to have, especially when using this together with MCP option to hide traps.
    3. VitruvianGuar
      VitruvianGuar
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      You may want to make a compatibility patch with Locks and Traps Detection to achieve this behaviour
      https://www.nexusmods.com/morrowind/mods/48528?BH=1
      It shouldn't be hard.
      local LockData = include("AdituV.DetectTrap.LockData")

      if LockData then
      ld = LockData.getForReference(reference)
      if ld:getTrapDetected() then
      tes3.messageBox("A Trap Was Detected by Locks and Traps Detection")
      end
      end
      end
    4. pimpshark99
      pimpshark99
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      If you have a mod that makes the glow effect subtle then sometimes it is really hard to tell unless you are really paying attention. That might be a decent workaround for the time being.
  5. ulysses
    ulysses
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    Really cool mod, love it!

    But:
    Glow still persists after disarming the trap. A bit of an immersion breaker.
  6. ulysses
    ulysses
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    Very nice!
  7. Cain2
    Cain2
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    This is great!  Thanks!
  8. OperatorJack
    OperatorJack
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    Really neat idea. 
  9. SirGanja
    SirGanja
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    Thanks!