Install VitruvianGuar's Locks and Traps Detection if you'd like trap effect visibility to be dependent on your skills. Be sure to update to the latest version of that mod for compatibility.
Very cool idea. But I wonder if it could be tied to the player's Security skill. Below a certain skill level, and the traps enchantment effect wouldn't show. This would represent the character not being able to detect the trap. Great idea for a mod, though!
Very good idea. I had initial concerns over this mod making traps too easy to avoid, but tying the visual effect to your Security skill would be the perfect fix.
You may want to make a compatibility patch with Locks and Traps Detection to achieve this behaviour https://www.nexusmods.com/morrowind/mods/48528?BH=1 It shouldn't be hard. local LockData = include("AdituV.DetectTrap.LockData")
if LockData then ld = LockData.getForReference(reference) if ld:getTrapDetected() then tes3.messageBox("A Trap Was Detected by Locks and Traps Detection") end end end
If you have a mod that makes the glow effect subtle then sometimes it is really hard to tell unless you are really paying attention. That might be a decent workaround for the time being.
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https://www.nexusmods.com/morrowind/mods/48528?BH=1
It shouldn't be hard.
local LockData = include("AdituV.DetectTrap.LockData")
if LockData then
ld = LockData.getForReference(reference)
if ld:getTrapDetected() then
tes3.messageBox("A Trap Was Detected by Locks and Traps Detection")
end
end
end
But:
Glow still persists after disarming the trap. A bit of an immersion breaker.