Sorry, I basically haven't touched this at all in the 3.5 years since I slapped it together, so I have no idea. I do vaguely remember that getting transparency to work at a distance was a real pain - I think maybe I ended up using some kind of checkerboarding or dithering on the smaller mipmaps to fake it? If you did anything to recompress the textures or similar, that might've broken that hack. Or maybe I'm totally off the mark and that's not even how it works, I can't quite remember, sorry. I'm rereading the description now and it seems I did use the dithering trick. Maybe an MGE or OpenMW update or something broke it.
I'm just now learning from the below comments, and the comments on the Moonrain Edition, that this isn't compatible with newer versions of Project Atlas, which is unfortunate. Once I graduate and find a job, maybe I'll have time to loop back around to finally actually finishing a playthrough of Morrowind, and if so I'll try to have a good look at this then. Maybe with whatever OpenMW or MWSE functionality is available by then I'll be able to make a version with better compatibility etc. too.
Admittedly, I don't use project atlas; I don't trust it. But I did extract the needed files from it (turns out, I already had them from other mods). And yes, I was tweaking with it and managed to improve it, I just can't quite get the distant to mid-distant textures to match up 100% but it's acceptable. Sometimes replacers do have to be teased a bit.
I do hope you are able to return to this as, even now, with its few flaws, this mod changes my whole outlook on Vivec and its atmosphere and I'm never going back. What you did here is inspiring.
Loved this domes. Will you make one for the Arena interior, too? And a tip: OpenMW can load interior cells behaving like exterior without the obligation of water. So you can build a version exclusive to OpenMW that don't need you to move all the NPCs and clutter inside them. Much more pratical, heh. And about the rain collision maybe if you put an invisible piece over the area that can trick MPC to work.
In case anyone has the pink cantons with the current version of Project Atlas; the current version of Project Atlas is incompatible with this mod. Someone here mentioned it previously though I didn't quite catch it the first time I read the posts, so for anyone looking for a solution, the issue is that the current version of project atlas splits atlas_velothi.dds into 2 textures. To fix:
Download an older version of Project Atlas
Drag the "_velothi_atlas_generator.bat" file found in the texture folder there to your game's texture folder or the texture folder for whichever mod replaces Vivec's textures
Run the bat file (you may need to install ImageMagick, I'm not too sure).
It should generate "atlas_velothi.dds" inside a folder called "ATL" and not two textures called "atlas_velothi_01.dds", "atlas_velothi_02.dds".
I'm not sure if this is an issue with Glass Domes, but the floor is missing in the Telvanni canton plaza. All the NPCs are floating below, along with a door or two, and some Velothi Wall Art. Could also be an issue with Vivec. Stairs to Plazas
For some reason, I am getting purple textures on the outside structures of Vivec. I even disabled all the other mods...so I'm not sure why it's causing this.
Personally, I've always liked the domes of Vivec. But the open version also looked pretty nice. This mod combines two in one and I liked it more that Atmospheric Plazas, thanks! Also, to force the game 'forget' about cells (with lighting in them): use the Morrowind Enchanted Editor to clear the save file and delete the needy Vivec records.
About ""Note: Might only work properly for plaza interiors you haven't previously entered on your save file. You'll be fine if you didn't go to/explore Vivec's plazas yet, but otherwise you'll probably need to save this one for your next character. Please do let me know if there's a trick to getting the game to 'forget' about interior lighting.""
Anyone know of a way to do this and make it work for a character that has already visited? This mod is so awesome. But really not willing to start over :/
But...can you please, oh please, pretty please, make a version of the meshes that *doesn't* require Project Atlas?
Every. Single. Time. I try to install PA, something breaks somewhere in the game. I swear it's random what breaks, but there's always something purple or missing or whatever. I hate PA with a passion.
I'm pretty sure the problem is that I just can't figure out how to properly install PA (or how to use those confounding bat files it comes with), not that there's necessarily anything wrong with PA...but still.
Or...could you at least give a list of exactly which atlased meshes we need from PA/Intelligent Textures in order to make this mod work? I'm willing to risk breaking just Vivec somehow to try to install that part of PA just to make this mod work....
It looks like version 1.000001 of this mod needs atlas_velothi.dds which is found in version 0.7.0 of Project Atlas. If you put that texture in textures\ATL, you should be good to go. Later versions of Project Atlas split that texture in two.
all the canton interiors except redoran were close enough to the water to hear it, but it seems like a simple fix in the construction set (hold "z" to drag upwards)
thank you for this mod! it works fine on openMW 0.46, even with previously entered plazas. I think glass ceilings is the best option, more logical then non-transparent roof (they have whole trees there, how can trees live without sun light?) and more interest and beautiful than just open space.
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I have a slight issue in that the exterior glass only goes transparent when I draw close; its "far" version goes back to opaque. What did I do wrong?
I'm just now learning from the below comments, and the comments on the Moonrain Edition, that this isn't compatible with newer versions of Project Atlas, which is unfortunate. Once I graduate and find a job, maybe I'll have time to loop back around to finally actually finishing a playthrough of Morrowind, and if so I'll try to have a good look at this then. Maybe with whatever OpenMW or MWSE functionality is available by then I'll be able to make a version with better compatibility etc. too.
I do hope you are able to return to this as, even now, with its few flaws, this mod changes my whole outlook on Vivec and its atmosphere and I'm never going back. What you did here is inspiring.
screenshots:
https://ibb.co/Yy7L1vv
https://ibb.co/s6d8X56
Also, to force the game 'forget' about cells (with lighting in them): use the Morrowind Enchanted Editor to clear the save file and delete the needy Vivec records.
Anyone know of a way to do this and make it work for a character that has already visited? This mod is so awesome. But really not willing to start over :/
Every. Single. Time. I try to install PA, something breaks somewhere in the game. I swear it's random what breaks, but there's always something purple or missing or whatever. I hate PA with a passion.
I'm pretty sure the problem is that I just can't figure out how to properly install PA (or how to use those confounding bat files it comes with), not that there's necessarily anything wrong with PA...but still.
Or...could you at least give a list of exactly which atlased meshes we need from PA/Intelligent Textures in order to make this mod work? I'm willing to risk breaking just Vivec somehow to try to install that part of PA just to make this mod work....