Atmospheric and beautiful - like all of your mods! Experiencing a subtle flag displacement. It's curious that according to TES plugin conflict detector plugins changing the cell -1, -3 don't touch the flag. https://imgur.com/mLTnRCj Couldn't you hint the possible source? Thanks a lot!
Not much help to you, probably, after two and a half years, but for anyone else, you clean the cell, not the flags. It removes the entire record of the cell from your save game so that if you go there the game believes it is loading it for the first time and has to recreate everything - thereby forcing it to update everything, whereas if you don't clean some things won't move.
Erla (the smith who has been moved from inside the fort to the southern wall) is now selling a few 0 use repair tools, which have also been placed on a few spots around her. Has this been done on purpose so that stealing them doesn't have much use?
Spotted few flying rocks and grasses outside of the fort. I think this is related to Remiro's goundcover but i don't know how to fix it, do you know a way to use Enchanted Editor in order to make them disapear or adapt to the new terrain ?
Thought I would link Vurts tutorial. It was Remiros in my case at least. Follow the above link substituting "Rem_WG.esp" for Vurts. RP might know something easier, but this worked for me.
Came around the corner from the foyada and was highly amused to discover that, thanks to a load order conflict with a signpost texture replacer, half the signpost in front of the fort was floating a short distance away from the actual post.
So yeah, this should load after those so that it doesn't do that.
I too have an issue combining the Moonmoth overhaul with the patch for Caldera expansion, Foyada Mamaya overhaul and the Stonewood pass - the land is placed wrong.
Found an itty bitty incompatibility with your "Balmora - Seat of Power of House Hlaalu" mega patch(foyada mamaea overhaul), there are some rocks behind the fort near the foyada that are floating, I assume this mod moves the land they were in down. Keep up the good work RandomPal, loving all of your mods
I too am seeing these floating rocks, though I have not installed that particular patch (or any relating to Foyada Mamaea Overhaul) from 'Balmora - Seat of Power House Hlaalu'.
And thank you RandomPal for these awesome mods you're creating, and the An Alternative to Morrowind Rebirth guide!
A solid redesign. I especially like that the inner courtyard got flattened out.
---------- I would love if someone made a redesign that turns this into a sensible located fort - the current fort walls, can be easily scaled by climbing one of nearby trees or by approaching it from the back , where the wall is often lower than the surrounding ground.
Moving it slightly north, infront of the bridge to Arkngthand, would place it on a much more defensible hill.
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I am an vanilla + Morrowind player, and this mod you made works perfectly fine. 100% spot on.
Thankyou, I love the changes. :)
Experiencing a subtle flag displacement. It's curious that according to TES plugin conflict detector plugins changing the cell -1, -3 don't touch the flag.
https://imgur.com/mLTnRCj
Couldn't you hint the possible source?
Thanks a lot!
Thanks again!
It was Remiros in my case at least. Follow the above link substituting "Rem_WG.esp" for Vurts. RP might know something easier, but this worked for me.
So yeah, this should load after those so that it doesn't do that.
https://imgur.com/gdiKAYA
And thank you RandomPal for these awesome mods you're creating, and the An Alternative to Morrowind Rebirth guide!
I especially like that the inner courtyard got flattened out.
----------
I would love if someone made a redesign that turns this into a sensible located fort - the current fort walls, can be easily scaled by climbing one of nearby trees or by approaching it from the back , where the wall is often lower than the surrounding ground.
Moving it slightly north, infront of the bridge to Arkngthand, would place it on a much more defensible hill.