Morrowind

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autumn

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AutumnBramble

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About this mod

Expands the Vivec Waistworks with new shops, shrines, restaurants, and decorations.

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Vivec is boring. There's been a lot of mods to make it less boring, but few of them touch the Waistworks in a way that felt right. I got really tired of bland Waistworks, and spent a week in a fugue state working on this.

My goal was to break up the monotony of bland, featureless tunnels by adding interesting sights, the occasional shop, anything to turn the bleak monotony into something that feels more like the metropolis it pretends to be.

This isn't a very ambitious or crazy mod. Only vanilla assets are used, only the Waistworks are affected. I hope someday someone deprecates this mod with something really astounding, but right now, there's nothing that fixes the Waistworks being bland as heck, and I got tired of playing without doing something about it myself.

This should be >>largely compatible<< with most other Vivec mods, and mods that affect Vivec. The only big conflicts should be in Piratelord's sadly-forgotten Redesigned Vivec (my secret favorite but super incompatible with everything and also abandoned), and Atrayonis' Rethinking Vivec.

This >>>>should be<<<< compatible with Dramatic Vivec, Vivec Expansion, Uvirith's Legacy (yes, even that part of Uvirith's Legacy), Welcome Home, No-Frills Open Vivec, Welcome to the Arena, and any mod that adds any NPCs to Vivec. All I've done is add new rooms along the Waistwork corridors. Ask me if you want compatibility added with anything and I'll do my best.

This is somewhat first draft, I'm tired of fussing with it. Please report problems/complaints to me and I'll fix them as I can, thanks.

This mod's been cleaned with EE. I've had to move a few NPCs to make room for the new scenery. At WORST some background NPCs might double, but I installed this midway through my run and haven't had problems with that, so I'm calling it safe enough for government work.

>>>>>>THIS MOD CONTAINS<<<<<<<

+[Foreign Quarter]: Designed as a sort of indoor mall catering to tourists and foreigners, it's full of little shops and indoor parks to make it feel less like an oppressive tomb. My inspiration here was Penn Station. Creating a warren of shops and sights, you could visit or live here and never need the other cantons. Just as intended, n'wah scum. New shops are:

-The Blue Kagouti, a sit-in fine-dining experience.
-Alchemical Ales, a micro-brewery that combines alchemy and brewistry to fantastical effect. My favorite is Lorkhan's Couch-Lock! Drink yourself down to a new level of reality, just like Lorkhan tricked the other great spirits into doing!
-Ashalmannu's Ashen Apparel, a clothes store focused on selling exotic Ashlander clothing to outlanders. Filthy, tourist outlanders.
-M'Drashi's Tat Shop, selling only the finest in cheap jewelry and dumb trinkets. And gondolier helmet souvenirs. B'vehk, don't wear those in public, that's so embarassing...
-Peddlar's Hall, a place for less impressive merchants to sell their junk. Random magic items, an infinite Petty Soul Gem supplier, and a mage selling starter spells. Maybe you'll find something neat... they're literally selling leveled-lists, so, I really can't say.
-The Foreign Embassy, providing information about Morrowind to new arrivals. Lots of helpful books and some cute dialogue.
-A shrine, with a priest providing information about the Temple to foreigners. Although the chick tracts they're giving out aren't very useful, the priest there has all the Temple dialogue for you to click through!
-A Khajiit. What? She isn't a merchant. I don't even know why she's on this list. It isn't like she buys and sells drugs or something, get outta here, are you a cop!? You gotta tell me!!

+[Hlaalu Canton]: The Hlaalu councilors are scattered all over Vvardenfell. The Hlaalu canton now serves as a centralized meeting ground for them, especially with so many already in the Ascadian Isles nearby. It contains multiple conference halls to that effect, a small, indoor park, and a somewhat-neglected shrine for respected Hlaalu dead. My inspiration here was to make this like Hlaalu's corporate offices. Pretend you're having board meetings here.

-It also holds a merchant selling some supplies for Hlaalu agents on the go, including picks, probes, Open scrolls, and basic chameleon potions. These are only for lawful uses. Hlaalu are not a team of criminals.

+[Redoran Canton]: Bleak and serious, the Redoran canton is the least gussied up of all of them. It didn't feel right stuffing it full of shops or geegaws, and they already had a smith. With all the Redoran councilors gathered under Skar already, the Redoran canton becomes a place of pilgrimage and honor. It contains a shrine/museum to a Redoran hero with a collection of their spoils, a corridor of murmuring ghosts, a little walk-through park, and a set of shrines for easy worship. Of all the Houses, the Redoran take being in Vivec seriously, and don't fill it with attractions for tourists.

+[Telvanni Canton]: Let's be honest, this is where the Telvanni who can't make it in Port Telvannis end up. So, it's full of low-ranking Telvanni, selling and catering to other low ranking Telvanni. This somewhat neglected canton has been taken over by these low-rankers, and they're making their wares available to YOU! New shops are:

-The Scamp Emporium, selling only the finest in scamp-related solutions.
-The Atronach Shop: do you need magicka back but can't get it on your own? Potion ingredients, potions, and custom restore Magicka scrolls are all yours to be had in one easy, convenient location!
-The Musk Merchant. He sells Telvanni Bug Musk. Maybe now you can work your way out of Vivec and into a proper tower...
-Some random enchanter who took over half an indoor park and turned it into his shop. He doesn't even have a permit to be here, but it's ok.
-The Laboratory supplier. Do you need quills? I mean, if you have Uvirith's Legacy you actually do need quills. Here's someone who sells quills. And a bunch of soulgems.
-A guy selling mixing bowls. Look. You gotta start somewhere in this world. He's starting with mixing bowls. What are you going to do about it!?
-Telvanni Courier Service. They don't sell anything, but they make it feel believable that there's a network of random Telvanni couriers ferrying stuff between the towers. I mean, that's your job in the first half of the Telvanni quests already.
-Basically Diogenes, only he's a wizard. I mean, Diogenes was probably a wizard too, lbh. But this Diogenes will train you in magic, if you're already good enough at it.

+[St. Olms]: As a residential canton, St. Olms has an entirely different philosophy. This is a place where people live and work, so it feels like a blend of a busy subway station and apartment building. St. Olms in particular has a much more leafy feel, full of pleasant indoor plants to liven up your day! It has a little indoor music theater for small garage bands to play in, a secluded indoor park, a living shrine staffed by Joyful Dead singing the praises of Vivec for your daily worship, and a fast food restaurant; basically it's Subway Sandwiches only Dunmer, which means, idk, bread and kwama eggs. B'vehk I could go for some Subway right now to be honest. My favorite's the Spicy Italian, but with honey mustard and chipotle sauces both on it at once.

+[St. Delyn]: Another residential canton, St. Delyn is like St. Olms only darker and full of more ghosts. But they're happy ghosts singing about how great Vivec is 24/7, so that's way less spooky! It also has an indoor shrine, because this is a holy city and why weren't there shrines everywhere before? It has a cute little indoor park, a more twilight mood than Olms' afternoon-mood park. Good for brooding in. It also has a little fast food shop. This one's, uh, Sbarro, probably. It also also has an impressive shrine to a martyred Bouyant Armiger, where people go and leave weapons and healing potions apparently. Did I mention the ghosts singing Vivec's praises? Everything talks about how the dead are a normal part of Dunmer life, it's only now you get to see it first-hand. Oh. St. Delyn also has a laundromat. At least, it has a woman doing a bunch of laundry in one chamber. People gotta do their laundry man.

+[Arena]: Uhhhhhhh the Arena waistworks are basically just like the backstage of a theater so there wasn't much to put in here I could think of and I was already nearing a week of work on this garbo mod, so I put in some lights, to make it less terrifyingly pitch black, and called it a day.