Morrowind

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Bluevexlo

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bluevexlo

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About this mod

This mod adds both new classes as well as revamping old ones without affecting any existing NPC classes to avoid problems like enemies fighting naked. Both parts of the mod are independent and you can use either or both of them.

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Description: The new classes are a combination of my own ideas with an inspiration in other RPG games. Classes are tailored to fit into the Elder Scrolls lore.
                    
                     The redone classes improve the existing preset classes to better fit into their lore and to better distinguish differences between classes that use magic, do not use magic and hybrids. The resulting classes are more similar to that of Oblivion, although not too much unlike the original.


Installation: 1) Place the either or both ESP files into your Morrowind Data Files directory.
                     2) Make sure the mod(s) is(are) allowed in the Morrowind launcher.exe data files.



CHANGELOG: (changes to the original classes can be found below the new classes changelog)


NEW CLASSES: 

Bounty Hunter

Class Identity: Bounty hunters are ruthless combatants who employ a variety of unorthodox combat styles and techniques to eliminate their targets. They strike with precision and power.
Specialization: Combat
Favored Attributes: Strength, Agility
Major Skills: Axe, Spear, Marksman, Medium Armor, Mercantile
Minor Skills: Athletics, Security, Armorer, Block, Acrobatics
Recommended Weapons, Armor and Spells: Spears, Halberds, One handed axes, Crossbows, Thrown weapons, Medium armor, Medium shields, no conventional spells

Paladin

Class Identity: Paladins are devoted ironclad paragons of righteousness. Their skills represent a middle ground between possessing the gift of the divine magic wielded by crusaders and diplomatic skills of knights. Paladins are very religious but they are not as fanatic as crusaders and they will commit no evil in order to satisfy their convictions. Paladins have strong resolve and are naturally charismatic.
Specialization: Combat
Favored Attributes: Willpower, Personality
Major Skills: Long Blade, Heavy Armor, Restoration, Block, Speechcraft
Minor Skills: Blunt Weapon, Athletics, Armorer, Spear, Illusion
Recommended Weapons, Armor and Spells: Longswords,Broadswords, Claymores, One handed/Two handed maces, spears, Heavy armor, Heavy shields, Restoration: all spells, Illusion: only Light, Calm humanoid, Blind, Rally humanoid and Sanctuary spells.

Dread Juggernaut

Class Identity: Dread Juggernauts are grim unstopable knights of mercilessness who strike at their enemies with heavy weapons and wield dark magicks to summon undead minions and to decimate their enemies with the power of the void. Being warriors and necromancers at the same time, these individuals imbue themselves with unholy magick to artificially improve their physical strength and constitution.
Specialization: Combat
Favored Attributes: Strength, Endurance
Major Skills: Long Blade, Heavy Armor, Conjuration, Destruction, Athletics
Minor Skills: Axe, Blunt Weapon, Armorer, Hand-to-hand, Spear
Recommended Weapons, Armor and Spells: Claymores, Battle Axes, Warhammers, Halberds, Heavy armor, No shields, Conjuration: Only spells which summon undead minions + Turn Undead, Destruction: Frost damage on touch/area, Poison on target, Drain Health/Fatique, Weakness to Frost/Poison.

Duelist

Class Identity: Duelists are combatants who in fight rely on finesse, perfect form and quickness over brute force. Uncommon to most of other fighters the duelists do not wear any armor at all prefering maximum speed and not being hit at all. Duelists are known to possess a silver tongue and they do like to bask in the glory they acquire through combat additionally they are exceptionally nimble and quick.
Specialization: Combat
Favored Attributes: Agility, Speed
Major Skills: Long Blade, Unarmored, Speechcraft, Athletics, Acrobatics
Minor Skills: Short Blade, Armorer, Mercantile, Hand-to-hand, Sneak
Recommended Weapons, Armor and Spells: Longswords, Katanas, Shortswords, No armor, No shields, No conventional spells.

Magicka Trickster

Class Identity: Magicka Tricksters are considered to be some of the most feared assassins combining natural skill with their affinity to illusion and mysticism schools of magick they outwit their enemies before stabbing them in their back. They are nimble and cunning.
Specialization: Stealth
Favored Attributes: Agility, Intelligence
Major Skills: Short Blade, Illusion, Mysticism, Sneak, Unarmored
Minor Skills: Security, Athletics, Acrobatics, Enchant, Alchemy
Recommended Weapons, Armor and Spells: All short blades, No armor, No shield, All Illusion and Mysticism spells except for Light.

Cat Burglar

Class Identity: Cat Burglars represent thiefs with a unique monkish twist of a Khajiiti flair. Most of these thief-monks are indeed Khajiit, although very rarely are these skills along with the blesssings of Ja-Kha'jay passed onto outsiders of Elsweyr. Cat Burglars are agile and possess a strong, albeit free spirit.
Specialization: Stealth
Favored Attributes: Agility, Willpower
Major Skills: Sneak, Security, Blunt Weapon, Acrobatics, Mercantile
Minor Skills: Light Armor, Athletics, Restoration, Alteration, Marksman
Recommended Weapons, Armor and Spells: Staff, Club, Bows, Thrown weapons, Light armor, No shield, all Restoration spells, all Alteration spells except for Levitate.

Arcanist

Class Identity: Arcanists are wizards extraordinaire who combine prodigious affinity to metaphysical magicks with a more practical training with staff. Arcanists are ingenious and they use mystical rituals to turn the threads of fate ever slightly towards their favour.
Specialization: Magic
Favored Attributes: Intelligence, Luck
Major Skills: Blunt Weapon, Mysticism, Enchant, Conjuration, Unarmored
Minor Skills: Destruction, Alchemy, Illusion, Alteration, Security
Recommended Weapons, Armor and Spells: Staff, Club, No armor, No shield, All conventional spells except for Restoration school and the overpowered Levitate spell.

Cleric

Class Identity: Clerics are combat monk-priests who utilize divine magick in tandem with combat training with blunt intruments and shields. Clerics have strong resolve and even though they are solemn in their divine rituals they are surprisingly quick in combat.
Specialization: Magic
Favored Attributes: Willpower, Speed
Major Skills: Blunt Weapon, Block, Unarmored, Restoration, Alteration
Minor Skills: Athletics, Acrobatics, Enchant, Hand-to-hand, Alchemy
Recommended Weapons, Armor and Spells: Clubs, One handed maces, No armor, Light and medium shields, All Restoration and Alteration spells except for Levitate.

Mercenary

Class Identity: Mercenaries are rugged fighters who employ their reputable martial prowess in service of whoever pays them the most. Mercenaries are strong and physically conditioned.
Specialization: Combat
Favored Attributes: Strength, Endurance
Major Skills: Heavy Armor, Axe, Long Blade, Mercantile, Athletics
Minor Skills: Armorer, Blunt Weapon, Marksman, Hand-to-hand, Block
Recommended Weapons, Armor and Spells: All weapons from listed skills except for Katanas, Dai-Katanas, Thrown weapons and staffs, Heavy armor, Heavy shields, no conventional spells.

Akaviri Dragon

Class Identity: The Akaviri Dragon is a name given to the warriors who possess the rare and exotic knowledge of combat skills originating from the continent of the mysterious Akavir. They are indomitable and fight with deadly precision.
Specialization: Combat
Favored Attributes: Agility, Endurance
Major Skills: Long Blade, Athletics, Light Armor, Medium Armor, Armorer
Minor Skills: Acrobatics, Marksman, Short Blade, Spear, Hand-to-hand
Recommended Weapons, Armor and Spells: Katana, Dai-Katana, Tanto, Wakizashi, Bow, Thrown weapons, Spears, Medium armor breastplate and helmet with the rest of the armor consisting of light armor, No shields, No conventional spells.

Akaviri Shadow

Class Identity: The Akaviri Shadows are exotic assassins and infiltrators with unique skills originating from the continent of the mysterious and far-away Akavir. Possessing minor affinity to Illusion magick these shadows operate mostly unseen, lightning fast and with fatal accuracy.
Specialization: Stealth
Favored Attributes: Agility, Speed
Major Skills: Sneak, Short Blade, Marksman, Acrobatics, Unarmored
Minor Skills: Athletics, Illusion, Long Blade, Security, Hand-to-hand
Recommended Weapons, Armor and Spells: Tanto, Wakizashi, Bow, Thrown weapons, Katana, No armor, No shields, No Charm, Light, Rally, Calm and Frenzy spells.

Soldier

Class Identity: Soldiers are rugged and disciplined fighters forged and tempered by their military experience. They are skilled in combat with most of known weapons and they can take a blow or two without being shaken.
Specialization: Combat
Favored Attributes: Endurance, Willpower
Major Skills: Athletics, Block, Axe, Blunt Weapon, Long Blade
Minor Skills: Heavy Armor, Medium Armor, Armorer, Marksman, Spear
Recommended Weapons, Armor and Spells: All weapons except for staffs, Short Blades, Thrown weapons, A combination of heavy and medium armor, Heavy or medium shields, no conventionall spells.

Hunter

Class Identity: Hunters are usually solitary people who stalk and kill prey as a form of a craft for their survival. When forced into adventuring, however, these skills are not so much unlike those employed by assassins to hunt people. Hunters are naturally dexterous and, through years of experience, gained a keen survival instinct.
Specialization: Stealth 
Favored Attributes: Agility, Endurance
Major Skills: Marksman, Sneak, Athletics, Unarmored, Short Blade
Minor Skills: Acrobatics, Axe, Armorer, Spear, Security
Recommended Weapons, Armor and Spells: Bows, Crossbows, One handed axes, Daggers, Spears, No armor, No shields, No conventional spells.

Pathfinder

Class Identity: Pathfinders are daring explorers who often employ their survival and surveillance skills as founders of uncharted lands, treasure seekers or forerunners of armies. They are very quick and they can brave harsh conditions of almost any demanding hardship.
Specialization: Stealth
Favored Attributes: Speed, Endurance
Major Skills: Athletics, Light Armor, Spear, Block, Short Blade
Minor Skills: Sneak, Acrobatics, Marksman, Security, Unarmored
Recommended Weapons, Armor and Spells: Shortswords, Spears, Bows, Light armor cuirass, greaves and boots, Light shields, no conventional spells.

Void Jester

Class Identity: Void Jesters are mystical and deceivingly charming harbingers of death and mystery. They revel in manipulating with people's emotions before annulling their irrelevant thoughts with a knife shank from the dark or with a frigid blast of the Void.  Void Jesters are irresistibly alluring and and fatedly favored by the enigmatic arcane forces of the dark beyond.
Specialization: Magic
Favored Attributes: Personality, Luck
Major Skills: Illusion, Speechcraft, Short Blade, Destruction, Acrobatics
Minor Skills: Alchemy, Light Armor, Sneak, Security, Unarmored
Recommended Weapons, Armor and Spells: Daggers, Tantos, Combination of light armor and clothes, No shields, Destruction: no fire and shock effects, Illusion: all spells except for Light.

Stormcaller

Class Identity: Stormcallers are the shamanistic spellbinders and spiritual guides of the wild folks of Skyrim. These hedge mages combine the ability to call upon lightning and ice, amongst other magicks, with a lifetime of training with spear. Rarely are these skills passed onto worthy individuals outside of these tribes. Stormcallers are trained to withstand both physical and mental hardships.
Specialization: Magic
Favored Attributes: Willpower, Endurance
Major Skills: Destruction, Spear, Light Armor, Alteration, Alchemy
Minor Skills: Mysticism, Athletics, Unarmored, Enchant, Speechcraft
Recommended Weapons, Armor and Spells: Spears, Light armor breastplate, one shoulderpad and helmet, No shields, Destruction: no fire and poison effects, Alteration: no levitate, Mysticism spells.

CLASSES REDONE:
(Changes from original classes, like skills that were formerly there, are mentioned in brackets)

Acrobat

Specialization: Stealth
Favored Attributes: Agility, Endurance
Major Skills: Acrobatics, Athletics, Spear (moved from minor), Sneak, Unarmored
Minor Skills: Speechcraft, Security (swapped for Alteration), Marksman (moved from major), Hand-to-hand, Light Armor

Agent:

Specialization: Stealth
Favored Attributes: Personality, Agility
Major Skills: Speechcraft, Sneak, Security (swapped for conjuration), Unarmored (moved from minor), Short Blade
Minor Skills: Mercantile, Acrobatics (moved from major), Block, Light Armor (moved from major), illusion

Archer

Specialization: Combat
Favored Attributes: Agility, Strength
Major Skills: Marksman, Long Blade, Block, Athletics, Light Armor 
Minor Skills: Armorer (swapped for unarmored), Spear, Axe (swapped for restoration), Sneak, Medium Armor

Assassin

Specialization: Stealth
Favored Attributes: Speed, Intelligence
Major Skills: Sneak, Marksman, Light Armor, Short Blade, Acrobatics
Minor Skills: Security, Long Blades, Alchemy, Unarmored (swapped for block), Athletics

Barbarian

Specialization: Combat
Favored Attributes: Strength, Speed
Major Skills: Axe, Light Armor (moved from minor), Blunt Weapon, Athletics, Block
Minor Skills: Acrobatics, Medium Armor (moved from major), Armorer, Hand-to-hand (swapped for marksman), Unarmored

Bard

Specialization: Stealth
Favored Attributes: Personality, Intelligence
Major Skills: Speechcraft, Alchemy, Mercantile (moved from minor), Long Blade, Illusion (moved from minor)
Minor Skills: Acrobatics (moved from major), Light Armor (swapped for medium armor), Block (moved from major), Enchant, Security

Battlemage

Specialization: Magic
Favored Attributes: intelligence, Strength
Major Skills: Alteration, Destruction, Conjuration, Axe, Long Blade (moved from minor)
Minor Skills: Mysticism, Unarmored (swapped for heavy armor), Athletics (swapped for marksman), Enchant, Alchemy

Crusader

Specialization: Combat
Favored Attributes: Willpower (swapped for agility), Strength
Major Skills: Blunt Weapon, Long Blade, Restoration (moved from minor and swapped for destruction), Heavy Armor. Block
Minor Skills: Athletics (new), Armorer, Hand-to-hand, Medium Armor, Axe (swapped for alchemy)

Healer

Specialization: Magic
Favored Attributes: Willpower, Personality
Major Skills: Restoration, Mysticism, Alteration, Alchemy (moved from minor), Speechcraft
Minor Skills: Illusion, Unarmored, Destruction (swapped for light armor), Enchant (swapped for Hand-to-hand), Blunt Weapon

Knight

Specialization: Combat
Favored Attributes: Strength, Personality
Major Skills: Long Blade, Blunt Weapon (swapped for axe), Speechcraft, Heavy Armor, Block
Minor Skills: Athletics (swapped for restoration), Mercantile, Medium Armor, Spear (swapped for enchant), Armorer

Mage

Specialization: Magic
Favored Attributes: Intelligence, Willpower
Major Skills: Mysticism, Destruction, Alteration, Conjuration (moved from minor), Alchemy (moved from minor)
Minor Skills: Enchant, Illusion (moved from major), Unarmored, Mercantile (swapped for short blade), Restoration (moved from major)

Monk

Specialization: Stealth
Favored Attributes: Agility, Willpower
Major Skills: Hand-to-hand, Unarmored, Athletics, Acrobatics, Sneak
Minor Skills: Alteration (swapped for block), Marksman, Light Armor, Restoration, Blunt Weapon

Nightblade

Specialization: Magic
Favored Attributes: Willpower, Speed
Major Skills: Light Armor (moved from minor), illusion, Destruction (moved from minor), Sneak, Short Blade
Minor Skills: Alteration (moved from major), Unarmored, Mysticism (moved from major), Acrobatics (swapped for marksman), Security

Pilgrim

Specialization: Stealth
Favored Attributes: Personality, Endurance
Major Skills: Speechcraft, Mercantile, Blunt Weapon (swapped for marksman), Light Armor (swapped for restoration), Block (moved from minor)
Minor Skills: Medium Armor (moved from major), Hand-to-hand, Short Blade, Armorer (swapped for illusion), Alchemy

Rogue

Specialization: Combat
Favored Attributes: Speed, Personality
Major Skills: Short Blade, Mercantile, Blunt Weapon (swapped for medium armor), Light Armor, Block (moved from minor)
Minor Skills: Hand-to-hand (moved from major), Axe (moved from major), Speechcraft, Athletics, Long Blade

Scout

Specialization: Combat
Favored Attributes: Agility (swapped for speed), Endurance
Major Skills: Sneak, Long Blade, Light Armor (moved from minor), Athletics, Block
Minor Skills: Marksman, Alchemy, Acrobatics (swapped for alteration), Medium Armor (moved from major), Armorer (swapped for Unarmored)

Sorcerer

Specialization: Magic
Favored Attributes: Intelligence, Endurance
Major Skills: Enchant, Conjuration, Heavy Armor (moved from minor), Destruction, Alteration
Minor Skills: Block (swapped for illusion), Medium Armor, Mysticism (moved from major), Alchemy (swapped for marksman), Restoration (swapped for short blade)

Spellsword

Specialization: Magic
Favored Attributes: Willpower, Endurance
Major Skills: Heavy Armor (swapped for blunt weapon), Restoration, Long Blade, Destruction, Alteration
Minor Skills: Block (moved from major), Enchant, Alchemy, Medium Armor, Athletics (swapped for axe)

Thief

Specialization: Stealth
Favored Attributes: Speed, Agility
Major Skills: Security, Sneak, Acrobatics, Light Armor, Marksman (moved from minor) 
Minor Skills: Short Blade (moved from major), Speechcraft, Hand-to-hand, Mercantile, Athletics

Warrior

Specialization: Combat
Favored Attributes: Strength, Endurance
Major Skills: Long Blade, Axe (moved from minor), Heavy Armor, Athletics, Block
Minor Skills: Armorer, Spear, Hand-to-hand (swapped for marksman), Medium Armor (moved from major), Blunt Weapon

Witchhunter

Specialization: Magic
Favored Attributes: Intelligence, Agility
Major Skills: Unarmored (moved from minor), Enchant, Alchemy, Destruction (swapped for blunt weapon), Marksman
Minor Skills: Conjuration (moved from major), Security (swapped for block), Athletics (swapped for light armor), Sneak, Mysticism