About this mod
There are a total of 11 Dunmer strongholds. All except Indoranyon have a map marker (the small, yellow square which shows the cell in which the stronghold is situated and the name of the stronghold when the mouse hovers over this square). This mod adds a map marker for Indoranyon.
- Requirements
- Permissions and credits
There are a total of 11 Dunmer strongholds. All except Indoranyon have a map marker (the small, yellow square which shows the cell in which the stronghold is situated and the name of the stronghold when the mouse hovers over this square). This mod adds a map marker for Indoranyon.
Testing
Tested successfully with OpenMW 0.46.0, as follows:
- Works as described when the mod is added to a current game.
- Works as described using a new test character (that's the test feature which bypasses character creation, the tutorial, and the start of the main quest).
- Works as described when starting a new game from scratch. I tested after completing the "Master Index" official plugin.
The Indoranyon stronghold has one level with two structures. One is a propylon chamber which all, except Kogoruhn, have. The other is the entrance to the stronghold and is called Indoranyon. There was some discussion about problems with naming the exterior and interior the same in Indoranyon Exterior Cell Name.
With this in mind, I fully tested transitions between the interior and exterior. I completely explored the interior, slew all the hostiles, talked to the one friendly NPC, found all the loot, and finally exited back to the exterior. There were no problems at all.
Installation
Installation is standard and is described in How To Install and Use Mods.
There is only one file to install:
Indoranyon_Map_Marker.omwaddon
.I suspect it can go pretty much anywhere in the load order; I added it almost at the end.
Do note that you'll need to add two lines to
openmw.cfg
:data="path/to/the/location/of/this/mod"
content=Indoranyon_Map_Marker.omwaddon