Hi abot, I've been making wearable meshes for belts and I was wondering if you'd be interested in using them for something like this? If not could you give me some advice on how to code something like this for belts? Either way I love your mod and it's what inspired me to make the meshes anyways!
If you want to do it yourself, check source code of mods like this one or Weapon Sheathing, basically you need to find proper nodes in the actor skeleton structure to attach a copy of your mesh. If you want me to give it a try, post one belt somewhere and I can check if it is possibly working with this mod. Or maybe it is something you could more easily add to something like Onion
I meant after that when I get Fargoth's ring and any other ring they don't appear. When I enableracemenu in my loaded save the rings disappear in 1st person. It might be an issue with better bodies I don't know
> When I enableracemenu in my loaded save the rings disappear in 1st person. It might be an issue with better bodies I don't know Ah okay, sorry my bad currently the mod needs to save/reload at least once to work if you are not using any quickstart mods (or if you change your race in game). I will see if I am able to make it work instantly when you change race in next update.
try this: 1. unequip all the rings 2. equip your dual wield weapon 3 . equip a ring in the left hand, and let me know if equipping the ring breaks the display of the parry weapon
If the ring disappears and not the contrary, it means Axe mod is the one nuking hand attachments nodes already present while attaching its weapon, it is not something I can change in my mod
Check the update, it has a workaround to try and fix te3.loadAnimation currently nuking player visual attachments. It should help if you are using mods (e.g. Double CHIM, 4NM - Total Gameplay Overhaul, Sails and Sales, The Art of Alchemy, Dwemer Cycle...) disabling visual attachments added by Vanity.
So that issue is fixed but I was wondering, is it normal for the ring position to differ from 1st person to 3rd person? Because I am using better bodies and my rings fit perfect on my fingers in 1st person, but they aren't positioned properly in 3rd person.
That's strange as the used ring mesh is the same for 1st and 3rd person view so a ring not respecting vanilla rings alignment should look misplaced in both 1st and 3rd person view, Try posting some links to images showing the problem
Looks like the hands in 3rd person view have a different pose/position. 1st thing to try (if you are not using it already) is to use the Better Body replacer version suggested/linked in the mod description page [EDIT] e.g. this should be how the ring looks on a Altmer lady using Vanity with the linked body replacer
Strange. Maybe check you are not using some mesh replacer changing default Data Files\Meshes\c\C_Ring_exquisite_1.nif mesh size/orientation and/or the mesh used by hortatorring clothing item to something different from Data Files\Meshes\c\C_Ring_exquisite_1.nif
vanilla one is about 8k, there are commonly used replacers that are bigger though. The one in this replacer has the same angle/position as vanilla, maybe give it a try
I understand, i think the problem comes from this mod https://www.nexusmods.com/morrowind/mods/46433?tab=posts but only for some items like the Ring of Hortator, others like Caius etc. are totally fine. I suppose the meshes of some items have been rotated by the mod for some strange motives. Thx anyway
Yeah, that mod changes several artifact rings to point to non-standard size/angle meshes e.g. hortatorring is redefined to point to a new Alais\c\Ring_hortator.nif, if you open both meshes in nifskope you can see the differences with standard c\C_Ring_exquisite_1.nif The easier way to fix this ring would be copying c\C_Ring_exquisite_1.nif over Alais\c\Ring_hortator.nif
You can wear by default 1 belt + 2 rings, 3 rings with the MCP patch option This mod can show the 3 rings but no belt (not worth even trying to code that as there are no available fitting belt models, only folded/ground models)
Better Bodies ZW is the version the mod has been tested/optimized for, it comes with non-nude version, just don't install the "other" folder that contains the nude version textures replacement. Having said that, you could try using another version of Better Bodies, it is not tested but all versions should come with nude/non nude options. Some people use this mod with Robert's bodies too IIRC
I just wanted to say I think it's a beautiful thing that you're helping your granddaughter out with this. I would love to have had a family member that cared like you do. I promise, this is more special to her than you know.
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If you want me to give it a try, post one belt somewhere and I can check if it is possibly working with this mod. Or maybe it is something you could more easily add to something like Onion
Ah okay, sorry my bad currently the mod needs to save/reload at least once to work if you are not using any quickstart mods (or if you change your race in game). I will see if I am able to make it work instantly when you change race in next update.
[EDIT] hopefully fixed in update 1.06
1. unequip all the rings
2. equip your dual wield weapon
3 . equip a ring in the left hand, and let me know if equipping the ring breaks the display of the parry weapon
It should help if you are using mods (e.g. Double CHIM, 4NM - Total Gameplay Overhaul,
Sails and Sales, The Art of Alchemy, Dwemer Cycle...) disabling visual attachments added by Vanity.
[EDIT] e.g. this should be how the ring looks on a Altmer lady using Vanity with the linked body replacer
The easier way to fix this ring would be copying c\C_Ring_exquisite_1.nif over Alais\c\Ring_hortator.nif
This mod can show the 3 rings but no belt (not worth even trying to code that as there are no available fitting belt models, only folded/ground models)
My granddaughter wants to see the jewelry she collects. But I don't want her seeing...that.
Having said that, you could try using another version of Better Bodies, it is not tested but all versions should come with nude/non nude options. Some people use this mod with Robert's bodies too IIRC