Morrowind

File information

Last updated

Original upload

Created by

p0ntifix

Uploaded by

Ushlak

Virus scan

Safe to use

About this mod

Overall slightly decreased base fatigue cost but takes carry weight more often into account.

Requirements
Permissions and credits
What this thing does:

Slightly increased weapon swing and block fatigue cost, depending on current/max carry weight.
2 - 3 f/swing (originally 2 f/swing)
4 - 6 f/block (originally 4 f/block)

Lowered jumping base fatigue cost a bit but jumps will now get increasingly more costly than vanilla MW when performed over 1/4 max carry weight.
4 - 8 f/jump (originally 5 f/jump)

Lowered running base fatigue cost. You will still need to chill out every now and then until you reach very high endurance.
3.5 - 5.5 f/second (originally 5 - 6 f/s)

Lowered fast swimming base fatigue cost and made carry weight have an impact.
4 - 8 f/second (originally 7 f/s)

Lowered slow swimming base fatigue cost and made carry weight have an impact.
1.5 - 3.5 f/second (originally 2.5 f/s)


Fatigue regain speed has not been altered, which means that you will be able to regain fatigue while running when you surpass 50 endurance, but only budd-nakerd. Even with 100 endurance, regaining fatigue while running will only be possible if you are using less than 1/2 max carry weight.
 51 END -> 3.6 f-regain/second (while running costs 3.5 f/s when at 0 carry weight)
100 END -> 4.5 f-regain/second (while running costs 4.5 f/s when at 1/2 max carry weight)


changes values:
fFatigueAttackMult= 0 -> 1
fFatigueBlockMult= 0 -> 2
fFatigueJumpBase= 5 -> 4
fFatigueJumpMult= 0 -> 4
fFatigueRunBase= 5 -> 3,5
fFatigueSwimRunBase= 7 -> 4
fFatigueSwimRunMult= 0 -> 4
fFatigueSwimWalkBase= 2.5 -> 1.5
fFatigueSwimWalkMult= 0 -> 2