I love this mod, especially after having figured out what was nerfing my soul gems (I had an old version.) It's like Harder Barter on roids when you jack the travel and training costs up and make the average merchant actually competent with a big bump to skill.
mod works great, aside from the barter gold multiplier, which doesn't seem to do anything, tried on a new game, restarted the game, waited 3 days, nothing.
Thanks for the update to v1.6.2. Not tried it yet but I appreciate the change to looking at the merchant instead of the previous versions look at item first prior to engaging merchant.
Error in event callback: Data Files\MWSE\mods\OEA\OEA3 Prices\main.lua:42: attempt to compare number with string stack traceback: .\Data Files\MWSE\core\event.lua:147: in function '__lt' Data Files\MWSE\mods\OEA\OEA3 Prices\main.lua:42: in function <Data Files\MWSE\mods\OEA\OEA3 Prices\main.lua:27> [C]: in function 'xpcall' .\Data Files\MWSE\core\event.lua:160: in function 'trigger' .\Data Files\MWSE\core\event.lua:180: in function <.\Data Files\MWSE\core\event.lua:150>
Works "out of the box" thanks, no more error messages in MWSE.log
For users of previous versions. You will need to go into the MCM and resubmit all your values to update the config.json to have strings instead of numbers. Failing to do this, the config.json will not be updated even on load, save, exit game.
No drama mate. Just giving a heads up for other users. Using my method means you can retain whatever changes you've previously made to the values. Alternatively deleting the .json config would "solve" it but you'd have to redo your previous settings in the MCM, if you can remember them .
Hi! I updated to the new release and now prizes are greater instead of lower. The part of dialogue based money is working fine (as in, it's applying the same formula, meaning right now I actually got more money for a quest, instead of less) and it's good to have that too! However, with the default formula, the prizes have gone way up.
Would you mind checking your MCM? In the last update I changed the variable X to look at the actual value, instead of it divided by 10. If you had the mod beforehand, your X may be 10, when you want it to be 1.
It does not add any features, but it removes a bug that essentially broke the entire mod, causing prices to decrease again and again, every time you opened the inventory.
17 comments
It's like Harder Barter on roids when you jack the travel and training costs up and make the average merchant actually competent with a big bump to skill.
Will test and if any issues will report.
Cheers.
Error in event callback: Data Files\MWSE\mods\OEA\OEA3 Prices\main.lua:42: attempt to compare number with string
stack traceback:
.\Data Files\MWSE\core\event.lua:147: in function '__lt'
Data Files\MWSE\mods\OEA\OEA3 Prices\main.lua:42: in function <Data Files\MWSE\mods\OEA\OEA3 Prices\main.lua:27>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\event.lua:160: in function 'trigger'
.\Data Files\MWSE\core\event.lua:180: in function <.\Data Files\MWSE\core\event.lua:150>
For users of previous versions.
You will need to go into the MCM and resubmit all your values to update the config.json to have strings instead of numbers.
Failing to do this, the config.json will not be updated even on load, save, exit game.
"Caveat SAJNM"
Alternatively deleting the .json config would "solve" it but you'd have to redo your previous settings in the MCM, if you can remember them .
Thanks again for the update.