Morrowind
0 of 0

File information

Last updated

Original upload

Created by

JaceyS

Uploaded by

JaceyS

Virus scan

Safe to use

Tags for this mod

About this mod

Creatures and NPCs affected by a disabling magic effect (like Paralyze) will gain a temporary immunity after a configurable period of time.

Permissions and credits
Donations
Reactive Resistance
Version 1.0
by JaceyS

====Requirements====

- Morrowind
- Tribunal
- Bloodmoon
- MGE XE 0.10.1
- MWSE 2.1+

This mod requires a recent nightly build of MWSE. Please be sure to run the mwse-update.exe before playing this mod.

====Description====
Trying to balance Morrowind is a Sisyphean Task, but this is my attempt at reigning in some of the disabling spell effects in the game. I was finding it far too easy to indefinitely lockdown enemies with a paralyze spell, while I slowly whittled away at their health, or use the paralysis as cover to damage their strength until they could no longer move to make it even easier. With this mod, after a configurable duration, any creature or NPC affected by a disabling effect will gain a temporary immunity to that effect. For effects with varying magnitude, the time before the immunity is scaled; for example, if Blind 100pts triggers immunity after 5 seconds, then Blind 50pts triggers immunity after 10 seconds.

Constant effect enchantments are not effected by this mod, so you can't wait out the blind effect on the Boots of Blinding Speed. Potions are unaffected by this mod, as are Powers, Abilities, Diseases, and Curses.

There are overrides available for two unique items that would be greatly weakened by the changes of this mod.

===Configuration===

This mod uses the MCM functionality of MWSE to present several configuration options.

You can either set global variables for the settings, or go in and tweak it for each effect to your liking, or disable this mod's handling of particular effects all together.


===Permisions===
You may use the scripting and writing in this mod for any purpose you wish, just give me credit. You have my permission to re-upload this mod in the event that I do not respond to contact on Discord at JaceyS#5136 for a period of 1 week or more. You can send me direct messages if you become a member of the Morrowind Modding Community server.


===Compatibility===
May cause incompatibility if a mod applies a long term paralysis to the player, instead of using the GMST to disable controls. May cause incompatibility if a mod uses a spell to paralyze an NPC for to keep them from moving.
I have not tested if this mod will handle the poison effects from Greatness7's Poison Crafting mod.

If you discover mod incompatibilities, please report them to me on Nexus or at JaceyS#5136 on Discord.


===Issues===
The values used in this mod are just a guess at what could be considered balanced. If you think the default settings should change in future versions, let me know.

If you discover bugs, please report them on Nexus or at JaceyS#5136 on Discord.

===Installation & Removal===
Installation:
Unpack the archive file such that the top level contents are in your Morrowind\Data Files folder. There is no esp file to activate.

Removal:
Refer to the files included in the archive file to find what to delete. Also delete Morrowind\Data Files\MWSE\config\Reactive Resistance.json.

===Recommended Mods===
If you are playing a caster, you might be interested in my other mod, Magicka Based Skill Progression: MWSE Lua Edition, which makes skill experience scale with magicka spent, rather than the number of spell casts.
Magicka Expanded and its family of dependent mods have some wonderful features. I am currently quite enjoying the Magic Mechanics series, by Operator Jack, Kurpulio, and RedFurryDemon, Vtastek, and Greatness7.

===Thanks===

NullCascade, Merlord, Merzasphor, Greatness7, and OperatorJack, for the ongoing development of MWSE, as well as their sage advice on the Morrowind Modding Community Discord server.
You, for checking out this mod! I hope it enriches your enjoyment of this wonderful game.