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MWSE-lua mod which modifies critical strike coefficient depending on the weapon you use.

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In vanilla Morrowind spears and battle axes are much more suited for an assassin character than daggers as they are more likely to kill an enemy with one strike.  This was adressed in Oblivion and Skyrim by making long and heavy weapon less suitable for critical strikes. This mod does the same.

Critical strike modifier scales depending on the weapon speed stat. Credit for this idea goes to R-Zero and his mod Lucky Strike. So instead of plain 4-x critical damage for all the weapon types in vanilla game we get:

Daggers: 8-x
Short Swords: 7-x
Hand to Hand: 6-x
Staffs: 5-x
Katanas an Clubs: 4-x
Long Swords: 3.4-x
Maces: 3.2-x
Axes и Claymores: 3-x
Battle Axes and Battle Hammers: 2-x

Unfortunately, Morrowind doesn't allow range weapon to deal critical damage. I hope it will be eventually adressed in MCP.