Morrowind
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Anumaril21

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Anumaril21

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19 comments

  1. selcat05
    selcat05
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    the mire meshes looks great in the game but is it possible to make the mesh with twice as slow flowing animation?.. my nifscope refuses to even open the mesh complaining about the NiCollisionSwitch block((

    thank you
    1. GrunTella
      GrunTella
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      Add the following lines to nif.xml in your NifSkope directory:

      <niobject name="NiCollisionSwitch" abstract="0" inherit="NiNode">
      Unknown.
      </niobject>

      Put them at the end of the file just before
      </niftoolsxml>
  2. AetherSeraph9
    AetherSeraph9
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    The bubble effect in ash mires looks great! Maybe a similar effect could be added to lava, as well?

    And are there any good retextures for ash mires out there? With all my texture replacers, the ash mires seem untouched, as do the ones in the screenshots here.
    1. Anumaril21
      Anumaril21
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      I could look into lava bubbles. As for the mires, I'm not using any texture replacers, but I'd recommend 'Intelligent Textures' by Remiros, it should cover the ash mires.
    2. AetherSeraph9
      AetherSeraph9
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      Ah, that's a good suggestion, thanks!
  3. SpaceDevo
    SpaceDevo
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    Good idea on the non-solid ingredients. I would suggest going a step further and putting them in transparent jars (more plausible to store in backpacks and such), but that would likely involve making custom meshes from scratch.
    1. Anumaril21
      Anumaril21
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      Thanks, I'll consider adding an option for jars if I can find a nice asset for them.
  4. Lucas9
    Lucas9
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    Awesome mods! The best Palace water replacer, and I've long longed for a compatibility patch between both Atronach mods.
  5. frankstahl
    frankstahl
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    Hi, thanks for these mods. :-)

    Btw, the fire atronach's feet lack their glow map. ;-)

    Have a nice day!
    1. Anumaril21
      Anumaril21
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      Thanks for the report, it'll be fixed first thing tomorrow if not earlier.
    2. frankstahl
      frankstahl
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      Great, thank you! :-)
    3. Anumaril21
      Anumaril21
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      Uploaded new version with the feet fixed (1.1)
  6. AetherSeraph9
    AetherSeraph9
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    Honestly, for some reason I never realized Luminous Atronachs and VFX Restoration were incompatible. This is a very welcome patch!

    I'm also wondering if it's possible to make a similar patch for the Atronach retexture in Daedric Intervention? I'm a little surprised that mod even uses new meshes for them.
    1. SpaceDevo
      SpaceDevo
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      Daedric Intervention applies glow maps to them (as well as new texture paths for particle effects), making mesh edits a necessity.
    2. AetherSeraph9
      AetherSeraph9
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      Ah, that makes sense. Initially I thought it was a retexture only.
  7. half11
    half11
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    Good stuff, thanks
  8. Pherim
    Pherim
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    The water meshes have absolute texture paths (c:\users\...) instead of relative ones (textures\...).
    1. Anumaril21
      Anumaril21
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      Sorry about that, stupid mistake, should be all fixed up in the new version of the file.
    2. Pherim
      Pherim
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      Yes, looks good!