Morrowind

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Atrayonis

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Atrayonis

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44 comments

  1. Dolsebela
    Dolsebela
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    Here's hoping it still all works with Tamriel Rebuilt but, is it compatible with Mournhold Style Canton?
  2. shrimpeducator69
    shrimpeducator69
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    Incredible work, but is this still compatible with TR? Taking the boat from Andothren to Vivec puts me and the shipmaster underwater where the vanilla dock used to be.
    1. Tantafix
      Tantafix
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      Same for me!
      Maybe report as bug?
  3. calhix
    calhix
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    I downloaded the newest update that claims to fix the floating lanterns and ensured to overwrite the old files multiple times but there are still floating lanterns. Anything I could be doing wrong?
    1. Atrayonis
      Atrayonis
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      Not quite sure. Could you post a screenshot of the floating lanterns? Might be that there were more than one set.
    2. CosmicCrisis69
      CosmicCrisis69
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      imgur link to screenshots
      I found some floating lanterns on the southwest side of the Foreign Canton... 
    3. andrewsland12
      andrewsland12
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      Looks like the floating lanterns may be related to some issue with something offset in OpenMW. If I save this as a .omwaddon, other elements also become offset into the air, where the floating lanterns currently are. See the pic:

      image of issue in openmw editor

      Hope it helps.

  4. DarknessCalling
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    No one else seems to have the problem of the square directly inside Trebonius' office not having collision.. I fall through. Any other position in the office is fine, but the panel of floor right in front of the door just lets me go to the lobby... I don't have any other Vivec mods, what could cause this?
  5. Painlieeer
    Painlieeer
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    No issues with LGNPC's mods and Animated Morrowind placements?
  6. Tezrel
    Tezrel
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    Anyone have any luck getting this to be compatible with ReadMe's Library of Vivec Overhaul?

    Thought I read it could be done via Enchanted Editor - which I'm downloading but have no idea if it's up to date or obsolete as there seems to be 0 documentation.
    1. Atrayonis
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      Usually, this would mean deleting the "Vivec, Library of Vivec" cell from the RV esp. However, I also add an external entrance to it, which makes this a bit more complicated. I'm not sure this can be done without losing that external door.
  7. Shiatay
    Shiatay
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    Looks great!
  8. calhix
    calhix
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    Man this is so good, works great with OpenMW as well. Though there are four floating lanterns as previously mentioned in the foreign quarter, any way to update?
  9. Tezrel
    Tezrel
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    Hopefully this image of the issue works.
     As soon as I walk into the FQ Mage's Guild, the ceiling above is missing. This is where Rethinking Vivec adds the upstairs office as stated in it's description.  Floating up there with no clip shows all kinds of issues.

    Weird thing is... I can't find another mod I have installed that affects Vivec mages guild at all!  Anyone got any ideas?

    EDIT1: I noticed that the cool green mages guild eye is the problem, but I can't find the source mod for this. In the console, it shows as "^_MGRD_Viv_i", but I can't find that file in any of my  mod folders. What the heck. (Note, console added the "^_", before the "MGRD_Viv_i"

    EDIT2: It's definitely a conflict with Nwahs & Mushrooms Team's "Guilds"
    : https://www.nexusmods.com/morrowind/mods/49214?tab=posts&BH=0
     - Will be a difficult decision to know who to boot here. I expect no patch will be made, looks like it would be a doozy in construction set from
       someone who doesn't know much about it.
  10. mikewzuccski
    mikewzuccski
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    A really great mod which will for sure be my go to for Vivec City. I'd love to see a few more merchants around outside other than the docks to make the city feel that bit more lived in, more wall art around the city, and maybe a rework of the library to make it feel more like a proper library. A really good mod no matter what and I look forward to whatever updates come next!