Incredible work, but is this still compatible with TR? Taking the boat from Andothren to Vivec puts me and the shipmaster underwater where the vanilla dock used to be.
I downloaded the newest update that claims to fix the floating lanterns and ensured to overwrite the old files multiple times but there are still floating lanterns. Anything I could be doing wrong?
Looks like the floating lanterns may be related to some issue with something offset in OpenMW. If I save this as a .omwaddon, other elements also become offset into the air, where the floating lanterns currently are. See the pic:
No one else seems to have the problem of the square directly inside Trebonius' office not having collision.. I fall through. Any other position in the office is fine, but the panel of floor right in front of the door just lets me go to the lobby... I don't have any other Vivec mods, what could cause this?
Anyone have any luck getting this to be compatible with ReadMe's Library of Vivec Overhaul?
Thought I read it could be done via Enchanted Editor - which I'm downloading but have no idea if it's up to date or obsolete as there seems to be 0 documentation.
Usually, this would mean deleting the "Vivec, Library of Vivec" cell from the RV esp. However, I also add an external entrance to it, which makes this a bit more complicated. I'm not sure this can be done without losing that external door.
Man this is so good, works great with OpenMW as well. Though there are four floating lanterns as previously mentioned in the foreign quarter, any way to update?
As soon as I walk into the FQ Mage's Guild, the ceiling above is missing. This is where Rethinking Vivec adds the upstairs office as stated in it's description. Floating up there with no clip shows all kinds of issues.
Weird thing is... I can't find another mod I have installed that affects Vivec mages guild at all! Anyone got any ideas?
EDIT1: I noticed that the cool green mages guild eye is the problem, but I can't find the source mod for this. In the console, it shows as "^_MGRD_Viv_i", but I can't find that file in any of my mod folders. What the heck. (Note, console added the "^_", before the "MGRD_Viv_i" EDIT2: It's definitely a conflict with Nwahs & Mushrooms Team's "Guilds": https://www.nexusmods.com/morrowind/mods/49214?tab=posts&BH=0 - Will be a difficult decision to know who to boot here. I expect no patch will be made, looks like it would be a doozy in construction set from someone who doesn't know much about it.
A really great mod which will for sure be my go to for Vivec City. I'd love to see a few more merchants around outside other than the docks to make the city feel that bit more lived in, more wall art around the city, and maybe a rework of the library to make it feel more like a proper library. A really good mod no matter what and I look forward to whatever updates come next!
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Maybe report as bug?
I found some floating lanterns on the southwest side of the Foreign Canton...
image of issue in openmw editor
Hope it helps.
Thought I read it could be done via Enchanted Editor - which I'm downloading but have no idea if it's up to date or obsolete as there seems to be 0 documentation.
Weird thing is... I can't find another mod I have installed that affects Vivec mages guild at all! Anyone got any ideas?
EDIT1: I noticed that the cool green mages guild eye is the problem, but I can't find the source mod for this. In the console, it shows as "^_MGRD_Viv_i", but I can't find that file in any of my mod folders. What the heck. (Note, console added the "^_", before the "MGRD_Viv_i"
EDIT2: It's definitely a conflict with Nwahs & Mushrooms Team's "Guilds": https://www.nexusmods.com/morrowind/mods/49214?tab=posts&BH=0
- Will be a difficult decision to know who to boot here. I expect no patch will be made, looks like it would be a doozy in construction set from
someone who doesn't know much about it.