Morrowind
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Atrayonis

Uploaded by

Anonytroll

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25 comments

  1. Darkstorne
    Darkstorne
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    "Highly incompatible" =D

    So for those of us who like a mostly vanilla game, will this play okay with TR, MGE XE, and some texture overhauls?
    1. starlessmao81ac
      starlessmao81ac
      • member
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      The main incompatibilities you will encounter with this mod are other mods modifying or placing objects/activators/NPCs in the Canton Plazas, in the Foreign Quarter Waistworks and maybe the Mages Guild interior...so just TR, MGE XE and texture overhauls are ok! Don't forget the patches for TR_Travels!
  2. deleted75062723
    deleted75062723
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    I really like this and am waiting with drooling lips for all the new quests
    1. Anonytroll
      Anonytroll
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      • 212 posts
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      So am I!
  3. AlkalineLoaf
    AlkalineLoaf
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    • 9 posts
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    Did you intentionally rotate the centre of the High Fane to face in the opposite direction? I don't see it mentioned/shown in screenshots anywhere, and it messes with plenty of my homebrew mods and such
    1. Anonytroll
      Anonytroll
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      • 212 posts
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      No. I had a brainfart when making the Temple interior doors and rotated them around the canton. Looks like I had too many things activated. I'll check this and release a new version asap.
  4. MelchiorDahrk
    MelchiorDahrk
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    This is a neat overhaul. I really like all of the changes: the improvements to mobility throughout the city by adding more connections, the merging of the Foreign Quarter Waistworks is great, throwing those useless merchants down on the docks is clever and works really well. And last but not least, the tasteful use of Tamriel_Data assets makes this a forerunner in bringing consistency between Vvardenfell and the mainland. Very cool stuff.
  5. DarkSoulDuck
    DarkSoulDuck
    • premium
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    I'm curious if any models exist from the early vivec, would be really cool to see reimplemented. Many thanks for your work!

    https://images.uesp.net/b/be/MW-Screenshot39.jpg
  6. JaceyS
    JaceyS
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    Two points:
    1. The side doors on the Temple Canton are on the wrong sides, with the entrances to the Canon Offices, Library, and Justice Offices turning you around and teleporting you to the opposite side of the canton.
    2. The docks lack stairways to get back up on-to them if you fall in the water.
  7. TheFoxQueen
    TheFoxQueen
    • member
    • 411 posts
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    Pretty nifty mod! Fits perfectly in vanilla, expands on and rebuilds Vivec in a logical way and does not add outrageous amounts of clutter. Definitely makes travelling through the city a lot more bearable, I'd say it's worth dropping any of your incompatible mods and switching to this one :)
  8. Wirodeu
    Wirodeu
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    • 159 posts
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    The harbour has some seams underneath the gondolier Talsi Uvayn.
    1. Anonytroll
      Anonytroll
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      • 212 posts
      • 17 kudos
      Should have found and fixed them.
  9. Vengyre
    Vengyre
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    • 115 posts
    • 2 kudos
    I hate asking this, but it's not clear for me: does it work with LGNPCs?
    1. Anonytroll
      Anonytroll
      • supporter
      • 212 posts
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      Not really. The plaza and Foreign Quarter Waistwork filters won't work.
  10. deleted38977345
    deleted38977345
    • account closed
    • 1 posts
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    Other than some floating lanterns near the foreign quarter, this is an excellently designed mod and one I will use in every playthrough until tamriel rebuilt inevitably breaks it due to an update :)