Morrowind

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Tenner

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TennerMech

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10 comments

  1. Edeldios
    Edeldios
    • member
    • 24 kudos
    So I installed this mod into my game thinking it would be compatible with Morrowind Rebirth, it's not! You will not notice if you simply go down to the site of the actual mod, because with this mod and Rebirth, it turns Gnisis into a landscape shear nightmare. Why would this need to mess with anything outside of the actual island?
  2. Yakobeeem
    Yakobeeem
    • member
    • 0 kudos
    This is a great classic mod but boy howdy does it need to be cleaned, both with cleaners and manually with Enchanted Editor and probably TES3cmd's command line tools.

    TES3cmd:
    Spoiler:  
    Show

    Cleaned junk-CELL: azura's coast region (15, -16)
    Cleaned junk-CELL: azura's coast region (15, -17)
    Cleaned junk-CELL: azura's coast region (14, -15)
    Cleaned junk-CELL: azura's coast region (14, -17)
    Cleaned junk-CELL: azura's coast region (13, -15)
    Cleaned junk-CELL: azura's coast region (13, -16)
    Cleaned junk-CELL: ashlands region (-1, 4)
    Cleaned junk-CELL: west gash region (-1, 3)
    Cleaned junk-CELL: west gash region (-2, 4)
    Cleaned redundant WHGT from CELL: omalen ancestral tomb
    Cleaned redundant WHGT from CELL: tel branora, sethan's tradehouse
    Cleaned duplicate object instance (in_dwe_pipe00_exp FRMR: 23387) from CELL: bamz-amschend, king's walk
    Cleaned duplicate object instance (in_dwe_pipe00_exp FRMR: 23691) from CELL: bamz-amschend, passage of whispers
    Cleaned duplicate object instance (in_dwe_pipe00_exp FRMR: 23806) from CELL: bamz-amschend, radac's forge
    Cleaned duplicate object instance (Furn_De_R_Bookshelf_02 FRMR: 20676) from CELL: mournhold, bookseller
    Cleaned duplicate object instance (Flame Light FRMR: 25862) from CELL: mournhold, craftsmen's hall
    Cleaned duplicate object instance (furn_de_rug_big_07 FRMR: 15571) from CELL: mournhold, ignatius flaccus' house
    Cleaned duplicate object instance (flora_plant_06 FRMR: 17941) from CELL: mournhold, royal palace: reception area
    Cleaned duplicate object instance (furn_de_rug_big_07 FRMR: 16261) from CELL: mournhold, thendas manor
    Cleaned duplicate object instance (furn_de_rug_big_07 FRMR: 16329) from CELL: mournhold, vacant manor
    Cleaned duplicate object instance (in_m_sewer_fountain_01 FRMR: 20091) from CELL: old mournhold: forgotten sewer
    Cleaned duplicate object instance (in_sotha_corr2_01 FRMR: 11505) from CELL: sotha sil, chamber of sohleh


    TESTool
    Spoiler:  
    Show

      deleted STAT Furn_colony_shelf04
      CELL  16 -11, Azura's Coast Region
      CELL  16 -12, Azura's Coast Region
      CELL  15 -11, Azura's Coast Region
      CELL  15 -12, Azura's Coast Region
      CELL  15 -16, Azura's Coast Region
        ; cell is empty but there is a related LAND record
      CELL  15 -17, Azura's Coast Region
        ; cell is empty but there is a related LAND record
      CELL  14 -15, Azura's Coast Region
        ; cell is empty but there is a related LAND record
      CELL  14 -16, Abarillius Mountain
      CELL  14 -17, Azura's Coast Region
        ; cell is empty but there is a related LAND record
      CELL  13 -15, Azura's Coast Region
        ; cell is empty but there is a related LAND record
      CELL  13 -16, Azura's Coast Region
        ; cell is empty but there is a related LAND record
      CELL  13 -17, Azura's Coast Region
        deleted CELL  13 -17, Azura's Coast Region            ; empty cell
      CELL  -1   4, Ashlands Region
        ; cell is empty but there is a related LAND record
      CELL  -1   3, West Gash Region
        ; cell is empty but there is a related LAND record
      CELL  -2   4, West Gash Region
        ; cell is empty but there is a related LAND record
      CELL  -2   3, West Gash Region
      CELL  -2   2, Caldera
      CELL -10  11, Gnisis
        ; cell is empty but there is a related LAND record
      CELL -11  11, Gnisis
      CELL Omalen Ancestral Tomb
        deleted AMBI
      CELL Tel Branora, Sethan's Tradehouse
        deleted AMBI
      CELL Bamz-Amschend, King's Walk
        deleted WGHT
        deleted AMBI
      CELL Bamz-Amschend, Passage of Whispers
        deleted WGHT
        deleted AMBI
      CELL Bamz-Amschend, Radac's Forge
        deleted WGHT
        deleted AMBI
      CELL Mournhold, Bookseller
        deleted WGHT
        deleted AMBI
      CELL Mournhold, Craftsmen's Hall
        deleted WGHT
        deleted AMBI
      CELL Mournhold, Ignatius Flaccus' House
        deleted WGHT
        deleted AMBI
      CELL Mournhold, Royal Palace: Reception Area
        deleted WGHT
        deleted AMBI
      CELL Mournhold, Thendas Manor
        deleted WGHT
        deleted AMBI
      CELL Mournhold, Vacant Manor
        deleted WGHT
        deleted AMBI
      CELL Old Mournhold: Forgotten Sewer
        deleted WGHT
        deleted AMBI
      CELL Sotha Sil, Chamber of Sohleh
        deleted WGHT
        deleted AMBI
      CELL Abarillius Manor - Main Hall
      CELL Underneath Abarillius Mountain
      CELL Secret Dungeon
      CELL Lost Dwemer Factory - Ruined Halls
      CELL Abarillius Manor - Living Rooms
      CELL Whitescape


    There are also dirty edits to weapons, statics, the spell sun damage, factions, containers, clothing, cells, etc...
  3. Robtheinsane
    Robtheinsane
    • member
    • 1 kudos
    This is one of my new favorite house mods for morrowind! Great work, I always liked the Dwemer style in morrowind over skyrim's. I also like all the tiny features and lore. Keep up the good work!
  4. deleted14075335
    deleted14075335
    • account closed
    • 3 kudos
    Did you intend to edit all these cells? https://ibb.co/tPSntFL
    1. TennerMech
      TennerMech
      • member
      • 4 kudos
      Not all those, no. I'm not really sure how those are changed, though I recall there was an issue years ago when I'd somehow deleted the mesh file of one of the tapestries, but I'd since fixed it. Perhaps that's why all those cells are marked as edited? This .esp file has been constantly tweaked for pretty much over a decade, so I suppose I could have inadvertently changed something while fooling and completely forgot about it. If it has caused any adverse changes to the game I apologize.
    2. deleted14075335
      deleted14075335
      • account closed
      • 3 kudos
      Well you probably ought to purge those edits then as they may cause subtle to significant issues with other mods.
    3. TennerMech
      TennerMech
      • member
      • 4 kudos
      I ran the mod through an .esp cleaner before I uploaded it, was that not enough? I'll look into another resource and see if there's an improvement.
    4. deleted14075335
      deleted14075335
      • account closed
      • 3 kudos
      automated cleaners only purge the common dirty GMST edits. otherwise how are they supposed to know that a given object placement/edit or cell edit is wanted or just an accident? I use TESAME (obviously given the screenshot). but be careful not to delete something you actually need http://mw.modhistory.com/download-95-5289
    5. TennerMech
      TennerMech
      • member
      • 4 kudos
      Ah, I see. Thank you for your advice!
    6. deleted14075335
      deleted14075335
      • account closed
      • 3 kudos
      It is very easy to delete stuff you actually need in TESAME, so maybe do some testing later to make sure everything in your mod still works. Great mod though. very detailed.