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===============================================================================
| Ownership Overhaul |
| A Morrowind Mod, Version 1.2.5 |
| by Necrolesian |
===============================================================================

---------
Summary |
---------

This mod assigns ownership to the many, many items and containers in Morrowind
that rightly should be owned but weren't, and otherwise cleans up and adjusts
item ownership.

Ownership in vanilla Morrowind is, in many cases, a mess. Lots and lots of
stuff in people's houses or otherwise civilized areas, that certainly should be
owned, is in fact unowned and therefore free for the taking, right from under
the nose of the rightful owner. Masses of crates, barrels and other containers
are sitting around in cities just waiting to be looted for free. Many
guildhalls and other faction locations can be practically cleaned out by any
newbie who signs up. Farmers will just stand there while you harvest all their
crops right in front of them and then pretend like nothing happened. Nobody
objects when you grab up all the lanterns and torches in town.

This mod aims to clean up this mess. The objective is to make owned everything
that rightly should be owned, and unowned everything that shouldn't be.

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Details |
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I can't break down the changes made by this mod cell by cell (the plugin edits
references in more than 600 cells), but the following describes this mod's
changes in general terms:

- Containers in towns: Lots of unowned containers (crates and so on) were
sitting around in cities free for the looting. This mod makes them all owned.
In this respect it does basically the same thing as Container Ownership (or the
other Container Ownership), except that this mod makes owned outright many
containers that Container Ownership makes faction owned.

- Light sources: Like containers, many light sources like lanterns and torches
in cities and towns were unowned. Not anymore. No more free light sources for
you. This works best with a good lighting overhaul, such as Let There Be
Darkness, True Lights and Darkness or Di.still.ed Lights, that makes light
sources actually useful.

- Guildhalls / faction owned stuff: Much faction owned stuff is now owned
outright, while some has a higher rank requirement. Previously, much (if not
most) of the content of many guildhalls was free for the taking if you're a
member of the faction. Now for the most part only beds, supply chests, and a
few other empty chests are faction owned at the lowest rank; a few other
containers are faction owned with higher rank requirements, as is some clutter
in common areas, while the other stuff in the guildhall is owned. This also
applies to Ashlander camps, where previously lots of stuff outside was either
faction owned or not owned at all.

- Farmers' fields: The crops in farmers' fields are now almost all owned. No
longer can you clean out a farmer's entire crop right in front of him. The
exception is for ingredients that the Imperial Cult specifically sends you to
collect in their ingredient fetching quests (e.g. marshmerrow at Balur Salvu's
farm). These plants are now faction owned by the Imperial Cult to ensure a cult
member on the quests can harvest them.

- Doors: Lots of locked doors to/in people's houses or otherwise in civilized
areas were unowned, meaning the rightful owner would stand there and watch you
pick the lock without complaint. Now all these locked doors are owned.
Previously owned but unlocked doors are now unowned, because there's no point
in them being owned.

- Mines: Most stuff in mines that are actively being worked (i.e. those with
friendly NPCs in them) is now owned. This was mainly an issue with eggmines,
where all those kwama eggs were free for the taking. Ore rocks in actively
worked mines were already owned, but those that were faction owned have been
made owned outright, and other stuff in the mines (except wild plants) is also
now owned. Mines without friendly NPCs have not been changed (everything is
unowned).

- Keys: In many cases people's keys were sitting around in their houses and
other areas unowned and free for the taking. There'll be no more of that kind
of shenanigans.

- Gold: Most of the loose gold in civilized areas was unowned. Now you'll have
to be sneaky about filling your pockets with it.

- House strongholds (e.g. Indarys Manor): Previously just about everything in
the house strongholds was faction owned. Now all the stuff in people's houses
(not the main buildings) is owned outright. In the main buildings, the stuff in
the leader's/your room is faction owned, but stuff in other areas is owned
outright. You might be in charge of the stronghold, but that doesn't mean you
can just waltz in and swipe your subordinates' personal stuff.

- Vampire headquarters (e.g. Galom Daeus): These aren't regular dungeons, and
while you might be here on (relatively) friendly terms, that doesn't mean you
should be able to grab everything in sight with no consequence. Just about
everything in these locations that wasn't already owned is now owned by the
clan's leader. Given the contempt the leaders have for you, I don't think
they'd appreciate you partially cleaning out their headquarters.

- Tel Fyr: The good stuff in Tel Fyr and the Corprusarium is now owned. Divayth
Fyr practically dares you to try to rip him off, but that doesn't mean he won't
react negatively if he catches you at it. (The two newly owned containers in
Fyr's office are vulnerable to telekinesis from the hall outside, but the key
on his table is more of a challenge.)

- Ahnassi's House: The stuff in Ahnassi's house in Pelagiad should rightly be
owned by her, but male characters can get invited to share her home as part of
her quest, at which point it should be okay to take the stuff and sleep in her
bed. This has been solved by assigning this stuff a global variable, similar to
how beds for rent at inns work - you'll be permitted to take her stuff once
you've been invited into her home.

- Dungeons: Dungeons are almost entirely untouched; in almost all cases nothing
is owned. A couple very rare exceptions have been made for stuff rightly
belonging to friendly NPCs in otherwise unfriendly locations (e.g. some of the
stuff in Ald Daedroth Antechamber).

- Outcast Ashlander yurts: Most of the stuff in outcast Ashlander yurts with
hostile NPCs was owned. Now this stuff is unowned. The same is true of the
Velothi tower Shara, a dungeon with only hostiles.

- Stuff that really needs to be unowned: There are some items that, for various
reasons, need to remain unowned. This is mostly stuff that a quest (for an
honorable faction or otherwise not a stealy kind of quest) requires or invites
you to take. Examples include Gambolpuddy in Ald Daedroth and Drinar Varyon's
Dwemer tube, among others.

- Owned activators: In some cases activators other than beds were uselessly
owned. For example, just about every furn_de_bar object in the game was owned.
The waterfalls in Vivec's canalworks areas and the chimes in Ashlander wise
women's yurts are other examples. This stuff is no longer owned.

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Installation |
--------------

Use a mod management tool such as Wrye Mash, or just copy the plugin to your
Data Files directory and select it in the Morrowind Launcher.

Use either the .esm version or the .esp version, but not both. If you're not
sure which version to use, the .esm version is safer in terms of compatibility.

The .esm version should load after Patch for Purists but before any other .esm
mods. The .esp version should be relatively early in your load order, before
any other mods that touch the affected objects, unless you know what you're
doing (I suggest loading it after Morrowind Anti-Cheese though).

--------------
Requirements |
--------------

This mod requires both Tribunal and Bloodmoon.

---------------
Compatibility |
---------------

For the most part, this plugin edits only cell references, so mods that don't
touch cell references will mostly be fully compatible. There is one exception:
the mod edits one of Ahnassi's "share a care" dialogue entries to set a global
variable needed to permit the player to take her stuff afterward. If you're
using another mod that changes this particular dialogue entry, you might find
yourself unable to legally take her stuff when you should be able to, without a
patch.

There might also be compatibility issues with mods that change cell references
(e.g. moving stuff around, or removing references and replacing them with new
ones). I recommend putting this mod early in your load order.

If you're using any .esm mods that touch the affected objects (in particular
some of RandomPal's town overhauls), you'll want to use the .esm version of
this mod. Load it after Patch for Purists but before your other .esms.

If you use Morrowind Anti-Cheese, I recommend using the OO-compatible version
available here instead: https://www.nexusmods.com/morrowind/mods/49232

Alternatively, if you're also using BTB's Game Improvements, use the BTBGI-
compatible version of Anti-Cheese here:
https://www.nexusmods.com/morrowind/mods/50308

There is a very minor conflict with any version of Diverse Ore Veins /
CorrectUV Ore Replacer, including the version of that plugin packaged along
with Graphic Herbalism. That mod deletes the cell references to ore rocks and
replaces them with new references to new containers, and the new references are
not modified by my mod.

This means that if you're using that mod, you won't see my mod's changes to ore
rock ownership (regardless of load order). This isn't actually that big a deal.
Ore rocks in mines with friendly NPCs are already owned in vanilla Morrowind;
my mod only makes some of them owned outright rather than faction owned. In
fact, this affects only one cell: Sudanit Mine. And it can only be taken
advantage of by the Archmaster of House Redoran. So I definitely still
recommend using both mods together.

-----------------
Version History |
-----------------

Version 1.2.5 - 2022-06-08
- The things in Ahnassi's house in Pelagiad are now owned by her. If/when
you reach the point in her quest where she invites you into her home,
you're then permitted to take them.

Version 1.2.4 - 2022-06-05
- A skeletal corpse container in Hla Oad, Fatleg's Dropoff has been reverted
to unowned.
- This should win the "smallest update ever" award.

Version 1.2.3 - 2021-11-03
- Reverted the beds in Holamayan Monastery to unowned, as the people there
say you're welcome to rest in them.

Version 1.2.2 - 2021-10-14
- Item ownership in the Molag Mar Temple now matches other temples: the bunk
beds and empty chests next to them are faction owned at the lowest
rank, while clutter in common areas is faction owned at a high rank.
- The bunk beds and one chest in Molag Mar, Redoran Stronghold are now
faction owned.
- The stuff in Varona Nelas' room in Assumanu is now owned by her, as she's
non-hostile.

Version 1.2.1 - 2021-10-06
- The two equipment sacks that appear during the "evil side" Raven Rock
quests outside Carnius Magius' Fort Frostmoth office are now unowned.
(Magius asks you to take stuff from the sacks as part of a quest.)

Version 1.2 - 2021-08-31
- Took a somewhat more moderate tack regarding guild halls:
- Almost all guild locations have a bed for members to sleep in.
- A number of chests near guild beds are now faction owned (with rank
requirements depending on their initial content), so members have
a place to store stuff.
- In a few cases, other containers have been made faction owned, where
it made sense.
- Most clutter in common areas is now faction owned, with a high rank
requirement, so once you're running the place you can clear it out
and rearrange things.
- The stuff in certain faction leaders' rooms has been made faction
owned at the highest rank, so you can take over the room once
you're running the faction.
- The bunk beds in Ygfa's room in Fort Pelagiad are now owned by the
Imperial Cult instead of the Legion, providing another place for
Cult members to rest.
- Audenian Valius in Vivec, Telvanni Enchanter will no longer sell the
Client List you're supposed to steal from him.
- Wild plants growing in worked mines are no longer owned (ore rocks and
kwama eggs are still owned).
- A sword next to Byrnjolfr outside Thirsk that was unowned in vanilla is
now owned by him, so he'll sell it.
- The door in the Seyda Neen Census and Excise office leading from Mr.
Ergalla's room to the hallway is no longer owned.
- The barrel in Seyda Neen containing Fargoth's ring is no longer owned.
- The weapons lying on the ground in the Arena Pit are no longer owned.
- An unlocked hidden door in Tel Vos is no longer owned.
- The book and torch in Gnisis, Underground Stream are no longer owned.
- The corpse container and weapon next to it in Panud Egg Mine are no longer
owned.

Version 1.1.2 - 2021-01-19
- Incorporated a number of PFP item location fixes.
- The hollow tree stump in Seyda Neen is no longer owned.

Version 1.1.1 - 2020-09-27
- Added .esm version, for compatibility reasons.

Version 1.1 - 2020-08-11
- Wild plants growing in civilized areas have been reverted to unowned.
Cultivated plants are still owned.
- The stuff in outcast Ashlander yurts with hostile NPCs is now unowned. The
same is true of the Velothi tower Shara, a dungeon with only hostiles.
- Adjusted bed ownership in quite a few cases to make more sense, for users
of Bed Buddies.
- Added the proper global variable to one of the beds in the bar in Raven
Rock to allow you to sleep in it after you rent it.

Version 1.0.1 - 2020-07-27
- Added the proper global variable to the hammock in Sethan's Tradehouse in
Tel Branora to allow you to sleep in it after you rent it.
- Reverted two propylon indexes to unowned for consistency with dialogue
from the official plugin Master Index.

Version 1.0 - 2020-05-15
- Initial release.

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Contact |
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Feel free to contact me on the Nexus with any comments or suggestions. You can
also find me on Discord as Necrolesian#9692.

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Usage |
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You can use this however you want.