Morrowind
0 of 0

File information

Last updated

Original upload

Created by

MTR

Virus scan

Safe to use

41 comments

  1. grumithink
    grumithink
    • member
    • 0 kudos
    I don't understand, I'm installing everything correctly, I downloaded it manually, unzipped it, put it into my Data Folder, enabled it in the starting menu yet I get no menu, why? I'm having the same issue with Merlord's Character Background, it makes no sense. I have all the Mod Requirements for both of them as well.
    1. MTRHasAlreadyBeenTaken
      MTRHasAlreadyBeenTaken
      • member
      • 30 kudos
      What happens when you run MWSE-Update.exe in your Morrowind directory?
    2. grumithink
      grumithink
      • member
      • 0 kudos
      It shows me the Install Location and the Install Version before immediately closing. I opened the game after doing so and started a new game but nothing.
    3. MTRHasAlreadyBeenTaken
      MTRHasAlreadyBeenTaken
      • member
      • 30 kudos
      Is your game installed in Program Files directory? If so, does reinstalling it outside Program Files fix the problem?

      Do you have the newest versions of Morrowind Code Patch, MCP Skunk Works, MGE XE? These are requirements for MWSE, so by extension requirements for every Script Extender mod even if they aren't listed on the mod page.

      Have you ever used any other Script Extender mod without problems?
    4. FandangoCalavera
      FandangoCalavera
      • member
      • 0 kudos
      I'm having the same issues, is there a console command to just show them menu, both from thedivines, and teh backgrounds please?
  2. Sazandora123
    Sazandora123
    • member
    • 0 kudos
    So how exactly do you add a custom belief into this mod? Do I need some kind of script editing program to do that? Or just open the interop file in a text editor program and follow the tutorial on the mod's main page? I'm confused.
    1. MTRHasAlreadyBeenTaken
      MTRHasAlreadyBeenTaken
      • member
      • 30 kudos
      You just need a text editor, even Notepad will do, but something like Notepad++ with code highlighting would be preferable.
      And you don't edit interop file, you create your own file and save it with .lua extension instead of usual .txt.

      Let's say you make main.lua file and put it in Morrowind\Data Files\MWSE\mods\neekerisanni123CustomBeliefs and type this in:

      local function getData()
          local data = tes3.player.data.mtrBeliefs or {}
          return data
      end

      local function onInit(e)
          local interop = require("mtrByTheDivines.interop")

      local saiDoOnce
      local sai = {
          id = "sai",
          name = "Sai",
          description = (
              "Sai is the god of luck mentioned in TES II: Daggerfall. \n\n Bonus to Luck (+10) is bestowed upon followers of Sai."
              ),
          doOnce = function()
              mwscript.addSpell{
                  reference = tes3.player,
                  spell = "SaiAbility"
              }
          end,
      }
      interop.addBelief(sai)

      end

      event.register("initialized", onInit)

      This will add Sai to the list of available beliefs at the start of the game, and, if chosen, will give player SaiAbility spell which would need to be created in Construction Set.



      For more examples you can check cultures mod which has an optional file with additional cultures and this more character backgrounds mod which adds new choices to the original Merlord's Character Backgrounds mod.
    2. Sazandora123
      Sazandora123
      • member
      • 0 kudos
      Thank you so much!
  3. Galeatius
    Galeatius
    • member
    • 0 kudos
    Does this mod work with OpenMW?
    1. MTRHasAlreadyBeenTaken
      MTRHasAlreadyBeenTaken
      • member
      • 30 kudos
      No, this mod doesn't work with OpenMW.
  4. HMCascade
    HMCascade
    • member
    • 20 kudos
    Does this mod add an constant looping sound to picking Sheogorath as a god. Noted it kicked in after I did.
    I'm not going to lie its not fun to have that non stop in the background. Had to mute it after a bit.
    Any chance of removing it?
    1. MTRHasAlreadyBeenTaken
      MTRHasAlreadyBeenTaken
      • member
      • 30 kudos
      It adds a constant magical effect of Sound, yes. It's there to simulate insanity, however if you want to get rid of the effect, you can open console by pressing ~ key and typing player->removespell MTR_ByTheDivines_Sheogorath on the downside it will also remove Fortify Maximum Magicka effect and leave only initial attributes shuffle as an effect.
  5. Fairawen
    Fairawen
    • supporter
    • 5 kudos
    Adore this mod. Every time I make a new character, I dig through the list again for ideas that inspire a new type of play through. You rock.

    Quick bug report: if I pick Anu and Padomay, my Belief displays as None in my character menu.
    1. MTRHasAlreadyBeenTaken
      MTRHasAlreadyBeenTaken
      • member
      • 30 kudos
      Fixed, thanks for the report.
  6. ARavenOfManyHats
    ARavenOfManyHats
    • member
    • 24 kudos
    Virgin modder: updates mod with awesome new huge swathe of content

    Chad MTR: updates mod as an excuse to increase the length of the title into infinity
  7. Fiendslayer39
    Fiendslayer39
    • member
    • 0 kudos
    is there an option to "not worshipping any god now"?
    1. MTRHasAlreadyBeenTaken
      MTRHasAlreadyBeenTaken
      • member
      • 30 kudos
      There is "The Old Ways" option.

      You can also click nowhere else but "OK" button when the window appears and it will be "None" (why use the mod then though).
  8. MalavonofHouseTelvanni
    MalavonofHouseTelvanni
    • member
    • 2 kudos
    Love it, there should be a Tribunal option though (all three gods).
  9. Drackolus
    Drackolus
    • supporter
    • 1 kudos
    Magnus' ability is set to "absorb magicka" rather than "spell absorption," making the ability non-functional.
    1. MTRHasAlreadyBeenTaken
      MTRHasAlreadyBeenTaken
      • member
      • 30 kudos
      Fixed
  10. KatyaKa
    KatyaKa
    • member
    • 0 kudos
    Hi, am I right that some bonuses (for attributes and skills) doesn't incluge real buff and it just stacks up with previous value? If it isn't bug in my game would you change it in future?
    1. MTRHasAlreadyBeenTaken
      MTRHasAlreadyBeenTaken
      • member
      • 30 kudos
      It's not a bug and it's intended. If you wish to raise your attributes/skills past 100 you should use Attribute/Skill Uncap option from Morrowind Code Patch.
    2. KatyaKa
      KatyaKa
      • member
      • 0 kudos
      Oh, I see, thanks. I found out it because I tried to change my divine to other. I'll keep it on mind next time.