About this mod
This mods adds a bunch of deities for player to choose from in a manner seen in Merlord's Character Backgrounds. Beliefs grant some simple abilities to the player, but it's mostly for purpose of role-playing. As such there are no restrictions in choosing your god, i.e. you can worship Hist as Orc if you want. It's your job to role-play 'correctly'.
- Requirements
- Permissions and credits
- Changelogs
Now with optional file purely for role-playing, that is there are no bonuses or penalties whatsoever. Just some flavour and clutter in the character sheet. DO NOT install them both.
Playing this mod DOES NOT require having Merlord's Character Backgrounds installed.
Mod might not work as intended with levelling mods changing the way Attributes are calculated, particularly the Attribute penalties will probably get overwritten. It should still be playable, but this needs to be kept in mind when picking the Belief.
FULL LIST OF DEITIES
- AKATOSH
- ALDUIN
- ALKOSH
- ALMALEXIA
- ANU and PADOMAY
- ANUI-EL
- ARKAY
- AURI-EL
- AZURA
- BAAN DAR
- BOETHIAH
- CLAVICUS VILE
- DAGOTH UR
- DIAGNA
- DIBELLA
- EBONARM
- GOD OF WORMS
- HERMAEUS MORA
- HIRCINE
- HOONDING
- IDEAL MASTERS
- JHUNAL
- JODE and JONE
- JULIANOS
- JYGGALAG
- KHENARTHI
- KYNARETH
- KYNE
- LEKI
- LORKHAN
- MAGNUS
- MALACATH
- MARA
- MAULOCH
- MEHRUNES DAGON
- MEPHALA
- MERIDIA
- MOLAG BAL
- MORIHAUS
- MORWHA
- NAMIRA
- NOCTURNAL
- ONSI
- ORKEY
- PERYITE
- PHYNASTER
- RAJHIN
- REMAN
- RIDDLE'THAR
- RUPTGA
- S'RENDARR
- SANGUINE
- SATAKAL
- SEP
- SHEOGORATH
- SHEOR
- SHEZARR
- SHOR
- SITHIS
- SOTHA SIL
- STENDARR
- STUHN
- SYRABANE
- TALOS
- TAVA
- THE ADVERSARY
- THE ALL-MAKER
- THE HIST
- THE OLD WAYS
- TRINIMAC
- TSUN
- TU'WHACCA
- VAERMINA
- VIVEC
- XARXES
- Y'FFER
- Y'FFRE
- Z'EN
- ZEHT
- ZENITHAR
Adding your own Beliefs
To add your own beliefs, call the addBelief() function from the interop file and pass it a belief definition.
Example:
local function intialize(e)local interop = require("mtrByTheDivines.interop")
local testBelief = {
id = "test",
name = "A Test Belief",
description = "Put a description here",
doOnce = function()
--Only called once, when the belief is activated
mwscript.addSpell{
reference = tes3.player,
spell = "TestBeliefSpell"
}
end,
callback = function(data)
--This function is called when BF is activated and during onLoad event
end
}
interop.addBelief(testBelief)
end
CONFESSION
The mod sadly lacks interesting effects like Azura giving buffs only during Dawn and Dusk, but it's something I'm not capable of doing. Feel free to build upon this mod though. Just check first if Merlord's still allows using the code. ;)
CREDITS
Merlord for fantastic Merlord's Characters Backgrounds from which I have borrowed 99% of the code
TheMM for reporting bugs
Drackolus for reporting bugs
Fairawen for reporting bugs
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