Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Make sure to credit Saint_Jiub as the creator of these textures!
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.2
fixed wrong filename for Bonemold Amun-an helm, improved mesh (now only uses one texture instead of two, and the black eye-slit is done with vertex color, which works with all textures)
added orcish cloth texture and normal map from V1 to archive (the normal map is not used by the meshes from this version of the mod, but the patch included in Better Morrowind Armor uses it)
HiRez Armors - Native Styles V2 by Saint_Jiub was only available in a thread in the now-defunct old Bethesda forums, and while the link is still valid, it may be a bit difficult to find now. Also, the textures were uncompressed and thus quite large, and some of the meshes had minor issues like incorrect filter modes for bump maps.
This version includes the following fixes and improvements:
Compressed all textures
Removed unnecessary NiKeyFrameControllers and duplicate NiTextureEffects
combined shapes with the same textures
changed bump map filter mode to FILTER_TRILERP where necessary
removed orcish cloth normal map references from glass armor meshes (not included in V2 and not needed in my opinion)
added tx_armor_exc.dds from V1
Added tx_w_waraxe_glass_00.dds (made by Stuporstar for his "Smooth Glass Weapons" mod), which is used by some meshes and a normal map for it (made by abelthorne)
Requirements Because of the bump-mapping on the glass and indoril armors, you need Morrowind Code Patch, specifically the "Bump/Reflect map local lighting" fix.
Installation Use Wrye Mash or Mod Organizer 2, or extract the folders into your Morrowind installation's Data Files folder.
Uninstallation If you used Mash or MO2, use that to uninstall. If not, well, have fun manually deleting the files. ;)
Permissions Saint_Jiub permitted using the files from the original version of his mod in any way, except just uploading the entire unchanged archive somewhere else. So, the same applies to this version.