Replacement patch with less conflicts. Compatibility patches between Persistent Corpse Disposal, Gnisis Docks, Grandfather Frost, CCM Guard Patrols as they modify the same quests.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
CC-BY 4.0
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This author has not credited anyone else in this file
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This mod is not opted-in to receive Donation Points
In Morrowind, corpses are normally removed after three days. That's bad for "solve a murder" and "recover an item" quests, which is why some corpses are marked as persistent. Otherwise they might disappear before you can discover them.
Unfortunately, there's no way to modify the "corpses persist" flag at run time and let them decay naturally when they are no longer needed. This means those bodies are left in place forever, so you can't claim the house of a murder victim after bringing their murdered to justice... not without having a macabre decoration you cannot remove. Not so good for suspension of disbelief.
This mod attempts to solve that immersion issue by forcibly removing those bodies when they are no longer needed for a quest. It's done via dialog entries: when you turn in a quest, the body associated with it is removed. This way there's no performance impact of an always running global script, and there's no chance a visible body disappears into thin air when you enter a location (unless a quest gives and a body in the same location, which doesn't happen in the vanilla game and most mods).
The mod is fully supported in OpenMW, but the vanilla engine may have issues with modifying objects not currently loaded in the game. See the README for details.