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Changelogs
Version 1.2
Fixed UVs on teeth
Improved teeth positioning during animation so they no longer awkwardly move around
Version 1.1
Fixed uv seams on back
Removed weird NiMaterialColorController from nipple ring
Removed skinning from horns and attached them directly to the head node
The Ogrim mesh is pretty awful and someone should remake it from scratch, but until then this is probably the next best thing: A properly smoothed and improved mesh. I tried to fix uv issues as much as possible and smoothed the vertex weights to reduce weird stretching during animations. It's not perfect and the animations are still quite shitty (they are not changed by this mod, and shitty animations are kind of Morrowind's thing), but it's certainly better than vanilla.
Should work with all texture mods for the vanilla model.
Installation You know the drill... just extract the "Meshes" folder into your Morrowind installation's Data Files or use a mod manager to install.
Uninstallation As this mod only consists of a single file, this one is easy, just delete Meshes\r\XClannfear_Daddy.nif, or use the mod manager again.
Permission This can be used in any way, provided it's within Morrowind, of course.
Credits Greatness7 for his amazing Blender 2.8 plugin, which made this so much easier