Morrowind
Help us shape the future of the Vortex mod manager by taking our survey
0 of 0

File information

Last updated

Original upload

Created by

abot

Uploaded by

abot

Virus scan

Safe to use

Tags for this mod

14 comments

  1. Petetehgoat
    Petetehgoat
    • supporter
    • 49 posts
    • 23 kudos
    loving this, makes the TR water meshes so much less noticeable! great work!
  2. frankstahl
    frankstahl
    • premium
    • 216 posts
    • 3 kudos
    Thanks for this mod.
    Hoever: Does this work only with MAO?
    I am jumping into the "Brevur of Balmora" statue water pool (the NIF file is named stBrevur_water.NIF), but there is no splash sound whatsoever.
    https://www.nexusmods.com/morrowind/mods/47557
    1. abot
      abot
      • member
      • 967 posts
      • 161 kudos
      > Does this work only with MAO
      No, it should work with vanilla Morrowind too
      > I am jumping into the "Brevur of Balmora" statue water pool (the NIF file is named stBrevur_water.NIF), but there is no splash sound whatsoever
      probably the mesh is set as activator, usually the reason to set a mesh as activator is to make its name visible and/or to attach a script to it so it can e.g. interact with player (e.g NOM water sources). My program only check for water meshes set as static
      [EDIT] I could easily include activator too, maybe I will add a flag so you can enable/disable activators from detection changing 1 line
      [EDIT2] if would be better to check if the activator is already scripted to play sounds though, I will see if I am able to do it in future versions
    2. frankstahl
      frankstahl
      • premium
      • 216 posts
      • 3 kudos
      Thanks for you reply. And these are really good tips, too. I will check this as soon as possible.
    3. abot
      abot
      • member
      • 967 posts
      • 161 kudos
      Ok, latest version should check also activators, you can easily disable them changing one line in the tweakable section on top of main.lua script
    4. frankstahl
      frankstahl
      • premium
      • 216 posts
      • 3 kudos
      Thanks for the update. However, the water surface in the "Brevur of Balmora" mod is not an activator, and it still does not work.
      My player character is standing more than ankle-deep in the water but still no splash sound when I am jumping up and down or walking inside the pool…
    5. abot
      abot
      • member
      • 967 posts
      • 161 kudos
      Uhm, dunno, I checked the Brevur of Balmora mod and the mesh is set as activator, and the splash sounds play for me. Maybe try some other water meshes added from some other mod, e.g. if not even TR water meshes around Akamora work then definitely there is something not working as expected, take a look at the Morrowind\MWSE.log file and see if there are error messages
    6. frankstahl
      frankstahl
      • premium
      • 216 posts
      • 3 kudos
      Thank you for your advice.
      You are perfectly right, of course it is set as activator. Completely my fault here. (I really don't know what I was thinking and how I could miss this!)
      And -- I don't know what on earth I did wrong – it is working now. :-) I must have made some kind of stupid mistake which I can't recall now.
      Thank you so much again for this little jewel of a mod and for including activators.
  3. hater8
    hater8
    • member
    • 98 posts
    • 12 kudos
    Hi abot. Thanks for the Water Sounds. It's great that you work with LUA. Any plans to remake your birds for these scripts?
    1. abot
      abot
      • member
      • 967 posts
      • 161 kudos
      No
  4. lemistio1
    lemistio1
    • member
    • 407 posts
    • 6 kudos
    Just what I've been missing, thanks!
  5. WanderRA
    WanderRA
    • member
    • 590 posts
    • 18 kudos
    Excellent. The hollow water in TR mountainous areas needed this fix.
  6. wollibeebee
    wollibeebee
    • member
    • 169 posts
    • 21 kudos
    Fantastic
  7. BlueFenix
    BlueFenix
    • member
    • 396 posts
    • 10 kudos
    Ti sei superato, complimenti