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Water Sound for MWSE-Lua - simulate water sound when colliding with generic fake animated water meshes

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Water Sound for MWSE-Lua

This mod should simulate water sound when colliding with generic fake animated water meshes having _water or water_ or dg-wt_ strings in mesh name (e.g. the ones used for TR Akamora rivers)

It should work also with MAO

Known glitches:
there may be a small delay before hearing the sound the first time you enter the water mesh,
a compromise to avoid using rayTest too often

Tweaks: you can tweak these settings on top of main.lua file

-- begin tweakables
local slowPlayerInFakeWater = true -- set it to false to disable slowing player in fake water
local includeActivators = true -- set it to false to disable detection of activators
-- end tweakables