The link goes to the mod entry in my MMH database. There the mod Name field links to the Internet Archive mod page having the mod description (and the download link to the original mod package that contains the full mod readme) And no, I am not copying the description of the original mod here as long as it is available there, hopefully still for a long time.
Anyway, the TL;DR; of it is in this mod description: The skill changes to merchants/trainers should work more or less like HotFusion's linked mod (merchants get possible increase in current mercantile/speechcraft based on level, trainers based on best 3 skills).
Would be cool to see an option to disable the trading calculations fully. So we can use it with "Smarter Harder Barter", and still have the custom bribe effects, and the "persistent trainer" stuff, and the upgrader trainer speech thing. I ask this since I like how more customizable smarter harder barter is for trading. But I love the other aspects you have unique to this mod.
It's strange, but the Medium preset makes prices less profitable than the Hard preset, maybe there is a mistake in the formula? And also I didn't see any difference in the price when changing "NPC buy\sell price percent"
I changed the order in the last version because another user found the exact contrary. I think that the curves are very similar, but there is an intersection point at about 200 price where things change. You can see it here.
[EDIT] about changes to the GMST game settings, they should be active on next reload (or game restart I don't recall precisely). about the mod code working as expected, 1st thing to try could be to activate some debug level in the MCM panel and check after changing them if you have a message "GMST changes applied" in MWSE.log, if not something is not working as it should
What setting is similar to the old HotFusion, Medium? what is similar to mort's Harder Barter (testing Harder Barter and it was more brutal than HardTrade in reductions) difficulty?
> What setting is similar to the old HotFusion, Medium? I don't know. The versions of HotFusion and Wakim mods I am referring to/linked in this mod description do not contain any reference to "Medium", if you are talking about different versions I'm not going to research further to answer your question > what is similar to mort's Harder Barter? 4. Very High - Natural logarithmic --> totalPrice / natural logarithm(unitPrice)
Ah, yes thanks. order should probably be like this: 1. Low - Squared root base 10 logarithmic --> totalPrice / sqrt(base 10 logarithm(unitPrice)) 2. Medium - Squared root natural logarithmic --> totalPrice / sqrt(natural logarithm(unitPrice)) 3. High - Base 10 logarithmic --> totalPrice / base 10 logarithm(unitPrice) 4. Very High - Natural logarithmic --> totalPrice / natural logarithm(unitPrice) I will fix it in next update. 2, 3 are very similar
do you know by chance if this works well together with VitruvianGuar's "Buying Game" mod if you also activate the Harder Barter like mechanic in this mod?
I don't know, in theory it could work if they don't try to do more or less the same thing in the same event, so if there is an equivalent option in both mods just disabling it in one mod should work with the other one
Ok, thanks for getting back to me so quickly. i did some testing (not a whole lot) but for now it seems like Buying Game's price modifiers (for example specialized merchants like armorers pay more for armor and weapons) are still calculated for the final price while also having the "harder barter" overall price reduction from your mod.
It certainly needs further testing and there might be other features that overlap (for example i can't really tell if Buying Game modifies the mercantile skill of merchants like your mod does). But from a quick test both mods seem to be somewhat compatible.
it does not change merchants gold at the moment, but it should be able to make exploiting merchants as hard as you want. The new "Harder Barter" like merchants buying prices reduction setting is especially impactful
Honestly man, for me personally your are my favorite modder on this site, and that may be unfair as theres a handful of other's i like as well say fadingsignal or null cascade.
But you've realized a childhood idea of mine, which was the Abot's Silt striders and Boats mod, i have a genuine nostalgic love for them.
Then i see a Lua based economy mod made by the same man?! Pfft, just prompts love letters like this lol. Well done man.
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I can get a sense from the variables that were listed but it'd be nice to have an actual description of what this mod does!
And no, I am not copying the description of the original mod here as long as it is available there, hopefully still for a long time.
Anyway, the TL;DR; of it is in this mod description:
The skill changes to merchants/trainers should work more or less like HotFusion's linked mod (merchants get possible increase in current mercantile/speechcraft based on level, trainers based on best 3 skills).
I ask this since I like how more customizable smarter harder barter is for trading. But I love the other aspects you have unique to this mod.
And also I didn't see any difference in the price when changing "NPC buy\sell price percent"
[EDIT] about changes to the GMST game settings, they should be active on next reload (or game restart I don't recall precisely).
about the mod code working as expected, 1st thing to try could be to activate some debug level in the MCM panel and check after changing them if you have a message "GMST changes applied" in MWSE.log, if not something is not working as it should
I don't know. The versions of HotFusion and Wakim mods I am referring to/linked in this mod description do not contain any reference to "Medium", if you are talking about different versions I'm not going to research further to answer your question
> what is similar to mort's Harder Barter?
4. Very High - Natural logarithmic --> totalPrice / natural logarithm(unitPrice)
1. Low - Squared root base 10 logarithmic --> totalPrice / sqrt(base 10 logarithm(unitPrice))
2. Medium - Squared root natural logarithmic --> totalPrice / sqrt(natural logarithm(unitPrice))
3. High - Base 10 logarithmic --> totalPrice / base 10 logarithm(unitPrice)
4. Very High - Natural logarithmic --> totalPrice / natural logarithm(unitPrice)
I will fix it in next update. 2, 3 are very similar
do you know by chance if this works well together with VitruvianGuar's "Buying Game" mod if you also activate the Harder Barter like mechanic in this mod?
It certainly needs further testing and there might be other features that overlap (for example i can't really tell if Buying Game modifies the mercantile skill of merchants like your mod does). But from a quick test both mods seem to be somewhat compatible.
Will this make it harder to exploit merchants? Will this make gold less common off merchants?
Honestly man, for me personally your are my favorite modder on this site, and that may be unfair as theres a handful of other's i like as well say fadingsignal or null cascade.
But you've realized a childhood idea of mine, which was the Abot's Silt striders and Boats mod, i have a genuine nostalgic love for them.
Then i see a Lua based economy mod made by the same man?! Pfft, just prompts love letters like this lol. Well done man.
So instead of "Skill = Level x SkillLevelMultiplier", it is now "Skill = Base floor + Level x SkillLevelMultiplier".