Morrowind

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Last updated

Original upload

Created by

kartoffels olaf

Uploaded by

Kartoffels

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Safe to use

About this mod

Some people have desired a simple enhancement of vanilla faces and hairs, so here you go.

Permissions and credits
Changelogs
15/02/24

I want to work on updating the textures using stable diffusion, I have finished the bretons for now. You can see the improvements via this imgur link. The previews are actually on Caleb's heads, because I think those are the better choice now. However I also fixed some eye-closing issues with facelift meshes, just because.

Further I recommend the face textures from MET. If you don't want to completely install MET I will include the textures here.

05/01/24
SD upscales of some TR_DATA faces <-- new improvements wow
I noticed some people have still been using my Facelift - TR but this is deprecated entirely by the increased resolution of the new TR_DATA. If you want some 'improvements' on the new TR_DATA faces I have it at this page linked above. I would recommend not installing the "FACELIFT - TR" module here.
You can see why you don't want to use my old files from "FACELIFT - TR"


08/08/21

Familiar Faces by Caleb

Recommend you install this instead.


Some people have desired a simple enhancement of vanilla faces and hair, so here you go.

Facelift

Contents:
Frequent Questions
Process
Progress
Modules
Resources
Permissions
Credits


FREQUENT QUESTIONS
Q: Is this compatible with Intelligent Textures?
A: It will overwrite those textures, because I upscaled these myself.
Q: Is this better than Intelligent Textures faces?
A: If it was worse I wouldn't upload it. Some of it is up to personal preference, but for majority, I think this is better because I made it and I'm the best merged results from 8 different models specifically for faces, and also did some manual edits to face textures that were really pepega. You can compare textures with this album. If you don't like my textures, just delete the textures folder from the download.


PROCESS
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Texture:
  • Upscale original uncompressed textures -> Use various models and interpolations of them.
  • Clean distortions -> Mirror select elements such as eyes, mouth, and/or nostrils when necessary. Remove the back of the head UV residue.
  • Correct skin/eye discolorations -> Remove incorrect color placements by model.
Models:
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Interpolated Models:
Face Focus & Fatality Faces @ 0.2, 0.5, and 0.8
Mesh:
  • Repair damage to faces -> Remove doubled vertices, and connect disconnected UVs.
  • Enhance UV mapping -> Realign to more accurately reflect the texture.
  • Modify the head -> Fix issues arising from the UV realignment. Correct mouth opening. Change eye blinking. Make the head more accurately reflect the texture.
  • In select cases the result of matching the texture might change the overall appearance too much, so I used discretion.
Example:
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You can see that the result is very different from the original. However...

When compared to other heads from the same race, it matches better. This is how I determine what is an acceptable level of modification for elf races. For the man races I can just match to the image, usually.

MODULES
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  • Default: Contains textures and meshes for heads and hairs.

RESOURCES
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  • images_selected: My selection of images from the upscaling. This is before some manual work. It is PNG.