Morrowind
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Half11 SkoomaPro and Danke

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Citadel535

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38 comments

  1. SuperSailorGloom
    SuperSailorGloom
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    The TR plugin gives duplicate guards in TR areas, I tried moving the plugin all the way to the bottom just to see if it was some conflict but yeah I don't know how to avoid it, I have to disable that plugin. Anyone have this issue?
  2. rtentser
    rtentser
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    Is this mod (Bloodmoon plugin) compatible with "Solstheim - Tomb of the Snow Prince"?
    1. dk3if018
      dk3if018
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      It is not in my game. I got guards floating in the water at the original location of Fort Frostmoth.
    2. aurum42
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      Has anyone else been able to corroborate the two mods not playing nicely together?
    3. wcfcarolina13
      wcfcarolina13
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      I get floating guards, seems incompatible, and I can't find a patch yet. You can probably easily edit the floaters out, but putting them on the moved landmass will be more difficult.
    4. GeneralUlfric
      GeneralUlfric
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      Just use Interesting Outfits - Solstheim TOTSP as an alternative.
    5. Citadel535
      Citadel535
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      This mod changes the stationary and wandering guards to a leveled creature list instead which contains the guards. The BM version will not be compatible with any mod that modifies vanilla stationary and wandering guard locations.
    6. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      original location of Fort Frostmoth
      where is that - how can I check?
      I don't know why the cell location of an NPC has to be a factor is it's just the NPC "stuff" being edited. seems like load order and merge patch would fix the issue to me.
    7. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      Just use Interesting Outfits - Solstheim TOTSP as an alternative.

      That looks like a good solution, thanks.
  3. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    My generic Guards in TOTSP are showing up fine and in variety - so just where are floating guards being seen at from this MOD?






  4. wcfcarolina13
    wcfcarolina13
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    I read that YAGD is compatible with TOTSP. Is this one, too? I'm getting floating guards where Solstheim used to be.
    1. Citadel535
      Citadel535
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      Any mod that changes the terrain where standing or wandering guards would be impacted.
    2. Dolsebela
      Dolsebela
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      ...is that a no it's not?
    3. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      Hold up - this is not compatible with TOTSP?  OpenMW Modding guide has it listed in same build as TOTSP.

      https://modding-openmw.com/mods/yet-another-guard-diversity-expanded-imperials/
  5. TipsyTekPriest
    TipsyTekPriest
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    This mod breaks the part in TR's Vodonius Nuccius quest where you give Sujamma to the guards in Teyn, Customs and Contraband Warehouse. I fixed it by deleting the changes in that cell.

    Sorry for not raising this issue in the bug tracker -  it won't let me do it if I download mods manually.
    1. kreedz21
      kreedz21
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      Can you provide the modified esp, please? I have not encountered it yet, but better be safe than sorry.
    2. TipsyTekPriest
      TipsyTekPriest
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      Here it is - from my Google Drive.
    3. kreedz21
      kreedz21
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      Thank you very much!

      EDIT - It needs access request to the Google Drive
    4. TipsyTekPriest
      TipsyTekPriest
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      I've updated the access settings - sorry about that!
    5. Citadel535
      Citadel535
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      I updated for 23.10 but also included removing the Teyn cell changes.
  6. wcfcarolina13
    wcfcarolina13
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    I'm a bit confused and may be causing some duplication and FPS drops in my game. Which of these guard diversity mods should you install, if you want pretty much all of the features? Vanilla, Mainland/TR, Bloodmoon, Tribunal, every type of guard, the whole lot of it. 

    Do you just need to merge with the base, or do you need to run them all separately?
  7. Citadel535
    Citadel535
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    I updated for TR 22.11.

    Note I had to make basically 4x the changes for this release as they made imperial guards unique to each map region. I believe it is safe and correct in what I changed but given the quantity of changes, please be kind if you have issues due to human error.

    Also I cannot for the life of me get tes3cmd to run anymore on my pc, I updated to Windows 11 and some updates and it won't run anymore so unfortunately I could not clean it with tes3cmd, only with tesame. If tes3cmd works for you, you can do a clean --overwrite and header --sync on it before using it.
  8. deleted149707038
    deleted149707038
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    Can i just use this mod for the Bloodmoon guard without using Tamriel Rebuilt and Tamriel Data?
  9. Zaksta
    Zaksta
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    I could kiss you for making this. I usually get a sick feeling in my stomach when there's a chance I have to uninstall an amazing mod because it doesn't cover the mainland. Thank you for keeping this up to date too 
  10. Varil92
    Varil92
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    I see that I need also original Yet Another Guard Replacer, and that one affects also vanilla NPCs. Any way to bypass that?
    I just want the replace for the TR guards, since I use another guard replacer for Vvardenfell.
    1. Citadel535
      Citadel535
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      I may in the future but because of the work to duplicate portions to make it independent is not something I have that much time to do.