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Axemagister

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9 comments

  1. Ceasare
    Ceasare
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    • 3 kudos
    This is the best perks mod so far and really interesting you have no plans to remake this mod or update it?
    1. Axemagister
      Axemagister
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      • 92 kudos
      full 4nm is a remake
  2. Seads
    Seads
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    Is there anyway to see how many legendary points I currently have?
    1. Axemagister
      Axemagister
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      no
  3. DaylenTheMaleficar
    DaylenTheMaleficar
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    I don't understand those tables.
    1. Spartacus2211
      Spartacus2211
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      My guess:
      Figures no.2 and 3 are about the classes and the legendary system, figure no.4 is about the perks.

      Figure no.2 (the table with coloured lines) shows the gains, which are given through the choice of each class, when the player spends his/hers legendary points. Which classes you can choose is shown in figure no.3 (the numbered circles with arrows in between). I guess you can't choose all classes at a time, but only a few of them, depending on which class(es) you had chosen before. So choosing a class for the first time (when spending the first 2 legendary points) determines, which other classes you can choose the next time (after you gained your 5th legendary point) and so on. Fig. no.3 is a circleish, starish flowchart so to speak. The arrows tell you, which class you can choose.

      Figure no.4 (white table with one yellow line at the bottom) shows the passive gains of the perks, which are given to the player after reaching skilllevels of 50, 75 and/or 100. The columns are spell effects, the numbers in the table are the magnitude of the effect. One exception: The rightest column only shows, that one or more "tricks" (spells) are given to the player, once the skilllevel is high enough. I asked the author above for an explanation of those "tricks".
  4. Spartacus2211
    Spartacus2211
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    Well, this sounds like a great concept to me! You can choose bonuses (classes) for completing huge tasks (main story and long quest lines)! That "legendary-system" seems great! Now it pays off to finish the long quest lines and continue adventuring for even more achievements. Plus the class character of the selectable bonuses gives some incentive for replaying. Seems like a well made concept to me.

    To the perks:
    Could you please explain, what those "tricks" are, the player receives upon mastering skills?

    I have a question:
    According to your mods you seem to be a skilled modder. Have you ever thought about creating a mod, which introduces dynamic leveling of NPCs? Because the lack of NPC-leveling makes these old games quite boring, once you have a decent powered character. One thing could be a statsboost and some HP-, stamina- and manaregenaration ability to all NPCs, after reaching certain levels.
  5. Zikerocks
    Zikerocks
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    This mod seems interesting. Is it able to be added mid-game or do you suggest starting a new game for it? If it can be added mid-game does it check to see what your skill levels are upon first initializing?
    1. Axemagister
      Axemagister
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      If you installed the mod from the middle of the game, go to the mod’s settings and put “Yes” to conduct a one-time check.