2 small mods using new interior tiles for the In_ImpBig set making larger open areas possible.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Obviously the new interior assets are free for everyone to use in their own Morrowind mods. The mods to the Ebonheart, Grand Council Chambers and the Caldera, Governor's Hall are for personal use only. If you want to reupload/use them in a compilation/... please ask first.
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version 1.1
Minor .esp cleaning
Version 1.0
Initial release
I found that the big Imperial interior tileset filled up too much unused space, making it impossible to really create spacious interiors. More as a proof of concept, I altered the interior In_ImpBig_4way_01.nif to create more open spaces without the giant columns standing in the middle of the room.
Included in this mod are:
Some fixes to In_ImpBig_4way_01.nif (fixed small gap, fixed UV-map)
Modder Resource: A new set of static models to create your own open spaces (including a modder's resource esp-file with the models already loaded). 13 new models in total to avoid texture seams with every other texture replacer, this way you don't need to rotate the models. Just drag and drop.
Ebonheart Grand Council Hall: This will change the ground floor to a place where the Grand Council will have the opportunity to actually hold council.
Governor's Hall Overhaul: A more thorough overhaul. Made the ground floor a bit more pompous, fitting the status of a governor. Expanded the first floor to match the exterior, and make Odral Helvi's room also more fitting for a man of his standing.
Adding this mod to an existing game might actually place Odral Helvi outside of his new and expanded quarters. To fix, open up the console, select Odral and type in RA and hit enter