Morrowind
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mort

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mortimermcmire

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About this mod

Bugfixes and making it OpenMW Compatible. Adds alternate lore-friendly version.

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Permissions and credits
Illuminated Order Improved
by mort
v3.0

Bugfixes and making it OpenMW Compatible. Adds alternate lore-friendly version.

Join a cult of necromancers, wizards, vampires, and adventurers, and become a lich.

Original Mod (Not Required to download)
Original Mod

Compatible Mods
Fire Particle Effect

[Changes]
[3.0]
Fixed the trial script (for real this time)
Additional dialogue fixes
Removed the Red Mountain Edits (Tower of Semuta is renamed and moved south of Tel Branora)
The Ritual is now impossible to fail and doesn't require you to sacrifice seven daedric artifacts

No longer supporting the non-lore friendly version

[2.0]
I went through it with mwedit and fixed every buggy script. One of the late encounters just straight up didn't work with openmw so I changed that too.

For the lore-friendly version I removed a south park reference, some weirdly named places/items, and a certain origin story that doesn't really fit.
Has the same fixes as the other version.

The other mod had AI flee tweaks and alternate bloodmoon compatibility.
The BM compatibility is now baked in. The AI flee tweaks were some GMST edits better left for other mods.

[Install]
drag and drop into data files
check box

[Credits]
Me - changes
C.J. DeVito & LDones - the whole damn mod

[Permissions]
See other readme included, I add no additional provisions to my changes