Morrowind
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Merlord and Danae

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Merlord

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17 comments

  1. SalemMurders
    SalemMurders
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    Hello, I'm new to Morrowind Modding (coming from the Skyrim community :P), and was wondering if you could tell me how to change the starting common shirt and common pants the player starts with? I would like to change the ID of them to one of the other variants of the shirts/pants/boots available (so youre not greeted with the same yellow shirt/pant/shoe combo each time you play the game)

    Would you know how to do this? if not, sorry.
  2. TheMightyGoat51
    TheMightyGoat51
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    I like your mod. I'm hoping to modify it for personal use so that the tomes from Extended Mark and Recall mod are added to new custom classes or all classes. Could you point me to where in the lua files I should edit to achieve that?

    item IDs:
    0nmMRM_clRingMRMass
    0nmMRM_clRingMRPerson
  3. Vizaru
    Vizaru
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    good work as always Merlord.

    I like how all the gear is autoequipped, but could you add a check for beast races to make sure they don't equip any invalid gear like boots? after manually unequipping the boots, then it works as usual, being unable to reequip them.
    1. Merlord
      Merlord
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      Done
  4. Luj1
    Luj1
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    Yeah it will generate the starting gear based on major/minor skills the same way it does with custom classes.

    That is amazing mate, thanks. Will it generate starting gear even with alternative chargen mods?
    1. Danae123
      Danae123
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      Yes, works with mods like CREL, Alternate Start, Chargen Exanded, etc
  5. Raelysk
    Raelysk
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    Hi there!

    Found some minor bug with shields for custom classes: right now there's inverted check for it, so player with light armor skill gets heavy shield, and player with heavy armor skill will get netch leather shield :)

    Also some minor idea - maybe alchemy sets for those with alchemy skill in custom class should depend on alchemy skill instead of randomness? But that's just an idea because there's not randomness anywhere else :)

    Thank you for great mod :)
    1. Danae123
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      I am in the process of adding new classes and more mod integrations, I'll update the pally as well.
      Thanks for the heads up!
  6. ArdaSevanoS
    ArdaSevanoS
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    I love you, and your work <3.
  7. SAJNM
    SAJNM
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    presetClasses
        ["Paladin"] = function()
            local gearList = {
                { item = "steel longsword" },
                { item = "netch_leather_shield" },
                { item = "iron boots" },
                { item = "iron_cuirass" },
                { item = "potion_t_bug_musk_01" },
                { item = "apparatus_a_mortar_01" },
                { item = "Misc_SoulGem_Petty", count= 2},
                { item = "repair_prongs", count= 2},
                { item = "bk_formygodsandemperor" }
            }
            return gearList
        end,

    I think there is a comma missing after the book.
    1. Merlord
      Merlord
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      It's Lua, not JSON, trailing commas are not necessary
  8. Luj1
    Luj1
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    Hey there, just a question.... Will this mod work if we enable NPC classes via CS?
    1. Merlord
      Merlord
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      Yeah it will generate the starting gear based on major/minor skills the same way it does with custom classes.
  9. samuel123e
    samuel123e
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    I've always wanted a mod like this since I started playing Morrowind! Keep up the great work and thank you!!!
    1. Merlord
      Merlord
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      Thanks, glad you like it!
  10. Flash3113
    Flash3113
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    Really good mod. I especially like that the starting equipment matches the class artwork.

    Also, is this compatible with OpenMW?
    1. Merlord
      Merlord
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      > Also, is this compatible with OpenMW?

      As with all of my MWSE mods, the answer is no! Try R-Zero's Personal Effects mod for an OpenMW compatible starting gear mod :D