Morrowind
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SuperHobbit

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SuperHobbit89

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About this mod

This mod randomly places all three of Kagrenac's Tools (Wraithguard, Keening, and Sunder) across 10 potential pre-defined key locations within Ghostfence instead of their normal static locations. There is also a simpler version of this mod that only randomizes Keening and Sunder's location for those who prefer something closer to lore-friendly

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The locations of all Wraithguard, Keening, and Sunder are randomly selected across 10 potential locations within Ghostfence. In the case of Wraithguard, this makes it possible to obtain Wraithguard without having to go through the main quest since it is normally given to you by Vivec. This means that this mod should not be considered lore-friendly, although I've found that playing with this mod in conjunction with a mod that randomizes the player's starting location (such as the excellent QuickChar mod) allows for a "Morrowind Randomizer" playstyle that can be very fun.

The 10 potential locations within Ghostfence where the 3 Tools can spawn are as follows:

  • Assalkushalit
  • Bthanchend
  • Dagoth Ur: Lower Facility
  • Endusal: Kagrenac's Study
  • Kogoruhn: Charma's Breath
  • Odrosal: Dwemer Training Academy
  • Salvel Ancestral Tomb
  • Tureynulal: Kagrenac's Library
  • Ularradallaku
  • Vemynal: Hall of Torque

Within each of these potential locations, one of Kagrenac's Tools can be spawned either in a locked chest, an unlocked container, or held by a powerful creature or NPC. In the case of locked chests, each location does include a key to unlock the chest somewhere within the same location, so the player will never be forced to unlock it themselves with lockpicks or magic. Only one of Kagrenac's Tools can spawn in any of these locations at any given time, meaning you'll never end up in a situation where 2 or more of Kagrenac's Tools can be found in a single location.

The locations of all three of Kagrenac's Tools are decided when the game first starts, meaning whenever a new game is started or if a pre-existing save file that was created before installing this mod is loaded. Once the locations for all 3 of Kagrenac's Tools have been set, the script won't execute further. Note that the script will not run if any of the potential NPC/creature targets within the 10 Ghostfence locations have already been killed.

If at any point you are having trouble finding where each of Kagrenac's Tools have been placed, the player's inventory will now include 3 individual pages that each give a hint as to where each of Kagrenac's Tools are located. Each note will tell you where the item is located, a general description of the location, and what kind of container or creature holds it.

Note that I've also included a simplified version of this mod that only randomizes Keening and Sunder's locations. I recognize that this still isn't quite lore-friendly, but it's at least a little closer to the actual lore for those who wanted only a little bit of randomness with these items. This simplified version of the mod can be found alongside the original in the download section.