Could anyone please say if Tel Felisa is compatible with the standard location of "Tel Meskoa and Tel Matouigius" (also to the north of Tamriel Rebuilt's Telvanni isles?
Late reply, but some cells do conflict with Tel Meskoa & Tel Matouigius; They do seem to be compatible IF Tel Felisa is placed/loaded before Tel Meskoa
Really great dungeon, I barely made it out alive - so much fun !!!....However, the quest doesn't update after you kill Felisa, Master Ayon still asks if she's dead yet. Pity cause it's a great and very fun mod.
Fun little dungeon. Very nice level design and interesting clutter. The place looks wonderful and unique.
Several issues though. Meloth has an essential tag, for some reason. Second (as Jahiza said), after killing Felisa the topic for her is not available making the quest incompletable. This comes from the "Felisa Ulessen" topic having a wrong journal var set. It's set to TF_MelothMurderer instead of TF_SixthHouseAgent. The stage is correct but the quest itself is wrong.
I suggest adding a replacement mouth for Therana after quest completion. The town itself could be expanded upon seeing as it's fairly barren (not clutter but rather interaction). Maybe some more quests and a way to clear out the Sixth House influence and make it a proper Telvanni city.
Overall it's a nice mod that needs some polish and a little extra content.
Edit: Also there were points where things were given their German names. Particularly the atronachs, an Ascended Sleeper on the main level, and the Wilderness in certain cells.
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Can I get the journal entry to after the boss?
Otherwise, I'm stuck.
Nevermind...just saw it on the last line of the description. It does not conflict with TR.
Several issues though. Meloth has an essential tag, for some reason. Second (as Jahiza said), after killing Felisa the topic for her is not available making the quest incompletable. This comes from the "Felisa Ulessen" topic having a wrong journal var set. It's set to TF_MelothMurderer instead of TF_SixthHouseAgent. The stage is correct but the quest itself is wrong.
I suggest adding a replacement mouth for Therana after quest completion. The town itself could be expanded upon seeing as it's fairly barren (not clutter but rather interaction). Maybe some more quests and a way to clear out the Sixth House influence and make it a proper Telvanni city.
Overall it's a nice mod that needs some polish and a little extra content.
Edit: Also there were points where things were given their German names. Particularly the atronachs, an Ascended Sleeper on the main level, and the Wilderness in certain cells.