I am officially working on version 3 of Magicka Expanded to update it to use new MWSE features, refactor older effects to be more robust, and implement better tooling for other modders to integrate with Magicka Expanded.
New features: - Updated to newest MWSE features like metadata toml, function typing, and in-line documentation for modders to take advantage of. - All updates backwards compatible with existing mods. - New Cortex Pack spell effects: Slow Time, Bone Wall, and more. - Enhanced Cortex Pack spell effects: Darkness, Transmutation - New spell distribution: spells are directly added to spell merchants, similar to how they are in Enhanced Detection.
Magicka Expanded will not be converted to work with OpenMW (by me) for a variety of reasons. If someone else is interested in doing so, they're welcome to per the permissions outlined in the mod readme.
I found the solution to hostile summons. You have to summon a vanilla creature first and then summon one of the new ones. Then it will not attack the caster.
For those wanting to have the spells distributed to several mages all over the game, I created a very small MWSE plugin for the game that does exactly that while we wait for OperatorJack to bring us the new version :)
Suggestion for the next version: spell distribution to merchants (like in Enhanced Detection). Currently, they're way too rare. It would also make their integration more seamless.
Is there a way to add the spells to trainers directly? I dont know where else to learn them from without cheating, have not seen a single one anywhere in game after a few days in traders :(
What lists are tomes actually added to? I got the lore-friendly pack and I can't seem to find it at any booksellers, so I'd like to know where to look next
Sorry if I'm just missing something obvious here, but I'm unable to figure out how to learn spells from the spell tomes. I bought the "Teleport to Necrom" tome and dropped it onto my paper doll, but even with 80+ Mysticism skill and over 300 magicka I was unable to learn anything from it. What is it I'm missing here?
That was indeed my current magicka (without enchantments it's at 285). Is it possible something just got jumbled up during download then?
EDIT: I tried adding some of the spells using the spell IDs with console commands, but to no avail. It seems the spells themselves are not present in the game. I've never touched Lua before, but trying to copy/paste the basicsummoneffects.lua into the Lua OneCompiler didn't work, so I'm a bit uncertain where to go from here!
You can try something like this (use lua console for it, if you have UI expansion, it should be on by default) mwscript.addSpell({reference = tes3.player, spell = OJ_ME_TomeTeleNecrom})
Same exact issue. Even increasing stats to absurd amounts via commands doesnt enable spells. The books do spawn, in world and in vendors however. There isn't another step other than, drag book onto ragdoll, is there? A book or quest required beforehand?
Also of note, within my MCM UI, there is nothing about Magicka Expanded, nor its resource pack showing. No buttons visible regarding it either. I've very few mods installed currently.
Ashfall Necrocraft (Is this conflicting?) Magicka Expanded, Resource pack, Real sign posts Tamriel Reborn Ships of the imperial Navy Tamriel Reborn Factions Morrowind comes alive The OAAB Data esm shows as well Tamriel Data
Line, gave a "False" Message. I'm not sure what I may have done incorrectly during installation but all files seem to be where they need to be. Resource pack esp is visible, and checked. Load order perhaps? Where should Magicka Expanded, and its resource pack be within the load order? Can the files be moved anywhere manually? Is there a certain folder they should be in, that can be manually checked, and if needed the files moved to?
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New features:
- Updated to newest MWSE features like metadata toml, function typing, and in-line documentation for modders to take advantage of.
- All updates backwards compatible with existing mods.
- New Cortex Pack spell effects: Slow Time, Bone Wall, and more.
- Enhanced Cortex Pack spell effects: Darkness, Transmutation
- New spell distribution: spells are directly added to spell merchants, similar to how they are in Enhanced Detection.
Back soon!
Brujoloco ME Tweaks!
Enjoy!
Many thanks to Vengyre for his code in magicka of the third era, I ripped it and formatted it to work as a standalone mod
edit: nvm, I've done it myself!
Those of us with no mwse scripting knowhow would appreciate it, just adding the spells to trainers in the mages guild would be amazing.
Or if you want you could do a copy of what we need to paste where in our installations of ME to see the change , please?
EDIT: I tried adding some of the spells using the spell IDs with console commands, but to no avail. It seems the spells themselves are not present in the game. I've never touched Lua before, but trying to copy/paste the basicsummoneffects.lua into the Lua OneCompiler didn't work, so I'm a bit uncertain where to go from here!
mwscript.addSpell({reference = tes3.player, spell = OJ_ME_TomeTeleNecrom})
Also of note, within my MCM UI, there is nothing about Magicka Expanded, nor its resource pack showing. No buttons visible regarding it either. I've very few mods installed currently.
Ashfall
Necrocraft (Is this conflicting?)
Magicka Expanded,
Resource pack,
Real sign posts
Tamriel Reborn
Ships of the imperial Navy
Tamriel Reborn Factions
Morrowind comes alive
The OAAB Data esm shows as well
Tamriel Data
Using the mentioned
mwscript.addSpell({reference = tes3.player, spell = OJ_ME_TomeTeleNecrom})
Line, gave a "False" Message. I'm not sure what I may have done incorrectly during installation but all files seem to be where they need to be. Resource pack esp is visible, and checked. Load order perhaps? Where should Magicka Expanded, and its resource pack be within the load order? Can the files be moved anywhere manually? Is there a certain folder they should be in, that can be manually checked, and if needed the files moved to?
If you're open to requests,
Can you add the ability to summon Harvester Daedra from The Doors of Oblivion to magicka expanded?
Should you wish not to, could you point me to where/how would one go about adding that spell effect?
Edit: I am currently creating the mod in question. If I get stuck with something and am having weird errors I'll post in the discord.