"Face Of Despair" is a complete campaign mod that adds new quests, characters, items and locations using the 'vanilla' Morrowind assets. It has been designed in a way that should not conflict with any other quest mods and is compatible with audio/visual enhancement mods as well. The mod has been error checked and cleaned with TES3cmd.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Due to a personal life event of the creator, this mod will not be receiving updates.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Donations
No donations accepted
"Face Of Despair" is a lore-expansive mod that can be played in parallel to the original Morrowind quest-line and expands upon the events of the first counsel and the legacy of the Sixth House following in Morrowind. Although the overall campaign is fairly heavy on the lore, it's not required to know any of that information to enjoy this campaign. The individual quests within this campaign can be picked up and completed at any point in your progress through Morrowind. In addition, the new locations and characters will be a benefit to any casual player who simply wants merchants with a higher gold capacity, and new unique items.
Highlights:
Over a dozen new characters, including trainers and merchants with up to 10,000 barter gold.
4 new key locations, each with expansive interiors.
New weapons and items, exclusive to this mod, including the "Flawless Skooma Pipe."
Adds in some items from the 'vanilla' game that are normally unavailable/obscure but lore friendly.
"Just for fun" additions and Easter-eggs, like a guar that you can feed, scratch on the chin and pet on the head.
Notes: At the time of launch, this plug-in has not been tested with any "overhaul" mods, or with OpenMW. This mod does not use assets from Tribunal or Bloodmoon. The latest version has been cleaned with TES3cmd (Version 1.1.1 - Uploaded July 22nd, 2019).
Due to a personal life event of the creator, this mod will not be receiving updates.
Preview:
Thank you for your interest in this mod and I truly hope you enjoy it. If you do, please don't forget to come back and endorse it!