Morrowind

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AGJV DoomNeko

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About this mod

A plugin made by : AGJV-DoomNeko ----------------------------- 1-Installation 2-Using the plugin 3-What does it do? 4-Notes 5-Uninstalling 6-Credits ----------------------------- +++++++++++++++++++++++++++++ + Installing the plugin + +++++++++++++++++++++++++++++ Put as simple as possible, extract the

Permissions and credits
A plugin made by : AGJV-DoomNeko

-----------------------------

1-Installation
2-Using the plugin
3-What does it do?
4-Notes
5-Uninstalling
6-Credits

-----------------------------

+++++++++++++++++++++++++++++
+ Installing the plugin +
+++++++++++++++++++++++++++++

Put as simple as possible, extract the files
into the Data Files in the Morrowind directory.
Not too hard 'eh?

+++++++++++++++++++++++++++++
+ Using the plugin+
+++++++++++++++++++++++++++++

Step 1 -When the Morrowind launcher opens up, go to Data
Files and put a check next to Collector's Club.esp.
Then, start up the game.

Step 2 -Load up your game or start a new one.

+++++++++++++++++++++++++++++
+ What does it do?+
+++++++++++++++++++++++++++++

Simply put, the plugin adds three amulets in the Census
and Excise Office. Once you leave Socucius Ergalla after
creating a new character, there's a small room where the
game introduces you to lockpicking and attacking...
The amulets are in there.

There's a Mark and Recall amulet as well as the main
feature of this plugin, the Collector's Club Amulet.

The amulet, when used, brings you to the Collector's Club,
which is an abandonned warehouse. Basically, there are
crates that can hold up to 9999 weight of items, called SUPA
DUPA CRATES and in the second room, the Great Warehouse, lots
of shelfves to display everything you find. And I mean A LOT
of shelves. I think the number is over 150, but not sure.

The only exit from the place is a magic door which brings you
back to Seyda Neen, which, in some cases, might not be the
closest location to where you were when you used the amulet.
That's why I also put in the other amulets. Cast Mark with the
appropriate amulet, use the Collector's Club Amulet to warp,
and then use Recall to go back to wherever you where before.

+++++++++++++++++++++++++++++
+ Notes +
+++++++++++++++++++++++++++++

Basically, this is my first mod that I actually thought was
good enough to release, so I passed the *very little* stuff
it contained through TESAME, stuck it into a RAR file and
wrote this little text for anyone who actually takes the time
to read it. For those who checked in the editor, or even in
TESAME, I'm aware there are two different Collector's Club
Amulets. I just prefer not erasing anything, feels safer.
The script is just a copy of Divaith Fyr's teleporting amulet
to go get the Daedric Crescent, modified a bit for the plugin.

I tested it and it seems fine, if anyone finds any bugs, e-mail
me at [email protected] .

Now before anyone sends me an e-mail or somethin' about it, I'm
aware that people can use this to have an infinite inventory.
Personally, if somebody wants to, it's his choice. I just use it
to display all the items I find on my trips instead of clogging
up a small house. Last time I stored my stuff in the house Caius
Cosades leaves you with, I couldn't even see the floor anymore,
the table was full of stuff and I couldn't even sleep in the bed
anymore cuz' there was too much items on it.

+++++++++++++++++++++++++++++
+ Credits +
+++++++++++++++++++++++++++++

Seeing as there isn't really any new models or textures, I guess
the only people I have to give credit to are the guys who made the
game...

Thanks Bethesda!