Morrowind

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ProfArmitage

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ProfArmitage

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  1. AbbaddoN33
    AbbaddoN33
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    Thanks! I really like your mod!
    But i need a little help...

    I'm doing the quest in Sadrith Mora. I enter his hideout, i kill 4 members of Camonna Tong, but i can't find Dranas Dradas anywhere!
    And i need to kill him to continue this quest...

    Any help, please?

    (I'm using Openmw nightly android version)
    1. ProfArmitage
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      He's one of the Camonna Tong members who is originally on the roof of the Balmora Council Club.  The mod uses a sxript to move him to Nevrila Areloth's house if he's alive when you start the quest.  I'm not sure why he wouldn't be there.  Maybe something caused him to revert back to his original location?
    2. KallasAK
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      Wondering if this is an issue with an NPC shifting from an exterior to an interior cell in OpenMW. Without naming the NPCs, so less spoiler, another exterior NPC with Dranas is supposed to also teleport to another location in a later quest, but also fails to show up. There is another NPC transporting from interior cell to interior cell that does show up later, so the command does at least partially work. The script in the mod looks solid for vanilla.  
      Also might check if you're using Beautiful Cities. Could also be that.  In my OpenMW playthrough, with BCOM, neither Dranas or the NPC next to him showed up, so I did the following.

      Temporary solutions:  kill everyone at the Council Club, including the people on the roof first, but it would have to be an unfulfilling taunt fight.
       OR  use console to change the quest variables, which you can find in Construction Set, but that is certainly immersion breaking.
  2. Thunderdragon233
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    So I know this is three year old mod but how does this mod work with mods like angrier commona tong or mods thst make the commona tong morr agressive? Will everyobe acknowledge that the commona tobg is gone?
    1. ProfArmitage
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      The various groups of Tong members become hostile once you're sent to kill them.  The script detects when particular members are dead, so it will still work if they've already been killed earlier.  The only acknowledgement is from the Thieves Guild bosses that send you on the missions.  Someone suggested expanding the mod so that the Thieves Guild takes over the various Tong operations after you clean them out.  Maybe someday.
  3. sunhawken
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    Seems to be the most recent https://gitlab.com/OpenMW/openmw/-/pipelines/367118120 for windows.
  4. DuskWulf
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    I'd like to pop this into my modroll but I've a question, is this compatible with AliceL93's Thieves Guild Overhaul?

    https://www.nexusmods.com/morrowind/mods/49944
    1. ProfArmitage
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      My mod just sends you to kill the Tong in Gnaar Mok and runs a script that detects when they're all dead.  I haven't played Thieves Guild Overhaul yet, but it looks like you're simply sent to kill everyone.  They should work together.
    2. DuskWulf
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      Okay! Thank you! Have a kudos for being so kind.
  5. Maxrebo
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    Is this mod compatible with the LGNPC Series? Particularly LGNPC Gnaar Mok which includes a quest where you can convince Selvura Andrano (one of the members in Nadene Rotheran's Shacks to leave the Camonna Tong.
    1. ProfArmitage
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      The mod makes each group of targets hostile when you're specifically sent to eliminate them, so the LGNPC quest could be done first, in theory. Unfortunately, this mod detects if the targets are dead to move to the next quest stage, so not killing Selvura Andrano will prevent you from advancing. If LGNPC moves her somewhere else, she'll also be hostile the next time you go to that location.
  6. aurum42
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    Hi ProfArmitage, would you happen to know whether this is compatible with Nerevarine Unchained? Thematically I think the two would complement each other very nicely. I'd be interested to hear from anyone else who's tried them together, too.
    1. ProfArmitage
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      The only change I made to Dren Plantation was changing the four Thieves Guild members to Camonna Tong members, and making them targets of the final stage of the quest. I just downloaded Nerevarine Unchained and it doesn't touch those NPCs, so it should work.
    2. aurum42
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      Great to hear, thank you!
  7. Kiwi2004
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    Is this compatible with OpenMW, Morrowind Rebirth, and Tamriel Rebuilt?
    1. ProfArmitage
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      It doesn't use any MWSE scripts, so there shouldn't be any problems with OpenMW. It doesn't make any changes to cells, so it shouldn't conflict with Rebirth. It's set entirely on Vvardenfell, so there are no issues with Tamriel Rebuilt.
  8. Gavrilo93
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    I endorsed this mod, it should have been done a long time ago. I always eliminate the Camonna Tong scum with my characters, and now I'm glad that there is a way for it to be officially acknowledged.

    In fact, I planned to do such a mod as this sometimes after my exams. But the fact that you've done it only means that I have less work to do. :D

    It is especially nice that I don't have to do the whole questline of Ahnassi just to eliminate that one Camonna Tong member who would be otherwise disabled. And it is actually also compatible with my 'Liberate Morrowind' mod, because it is not compulsory to kill Orvas Dren in this one. (Of course for the best reward it is necessary.) :)

    There is one small bug, however: The quest never gets finished, it stays in the journal of the player. To fix it, all you have to do is ticking out the box "finished" next to the last journal entry in the CS.

    Also, I have some suggestions for improvement: It would be nice if non-Thieves Guild people around Vvardenfell didn't act like the Camonna Tong existed after this. They could reflect on the changes in their dialogue. Maybe for variety's sake it could also be considered that the Thieves' Guild takes over some of the business of the Camonna Tong instead of just destroying it. For example, the drug labor at Gro-Bagrat plantation might be a good place for them to start their own drug dealing business. The player could eliminate the Camonna Tong members there and then convince the Orcs to work for the Thieves' Guild maybe? Same could be done with the 'No name club' and after the questline is done, new Thieves' Guild members could appear there, it could become their place. (I gladly help with sharing the script necessary for NPCs only showing up at a certain point of the game, if you want.)

    All in all, absolutely necessary mod for a Thieves' Guild, or a vigilante run. Thank you so much!
    1. ProfArmitage
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      The Journal has been fixed. Thanks. I finished this mod at 2 am, so I'm surprised it works at all.
      This quest interacts with both Ahnassi and Rabinna's Inner Beauty, with the dialogue being different depending on if you've done those quests and what you did.
      I remembered Liberate Morrowind saying that you had to cooperate with the Camonna Tong, but I wasn't sure of the details.
      This mod started as an elaboration of my earlier Thieves Guild Regained Trust, so it wasn't meant to be elaborate. I had thought about more content, but it was basically done in two days just before the end of the Modathon. I had no motivation for most of the month. I spent Thursday typing a Word document with the dialogue and Journal entries and Saturday entering everything in the Construction Set. I'm lucky I even managed to release it.
  9. Glisp
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    finally, a chance to kick their asses fairly and justly
  10. Rafnagud
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    Sounds great, is this compatible with this https://www.nexusmods.com/morrowind/mods/44214?tab=files ?
    1. ProfArmitage
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      I say in the Read Me that it will conflict with mods that require the Camonna Tong to remain alive. I should put it on the mod page as well.
      Camonna Tong members don't become hostile until you're specifically sent to kill them, so you could still deal with the Tong early in the quest.