In reading the comments, I'm glad you're working on the other parts of Mournhold. I love what you did with the Temple Courtyard, and would love to see more of the city filled out in this way. Thank you for the aesthetic touches.
Great mod, but there is a small compatibility issue with Mournhold Overhaul v21 as this mod also changes things in the parks slightly... For the most part they actualy go great together and look nice! But only for the most part that is....
As there are some grass flora and rocks overlapping with each other and sometimes rarely also with the flowers. As I see it, some simple tweaks should ensure compatibility. The moving of a few rocks, plants, lamps should do the trick, and in the rare and worst case scenario maybe a rock needs to get deleted entirely.
Would be cool if a proper compatibility would be ensured for both mods. I will add some picture for details:
Hi! The gardens are gorgeous and I can't wait to use them. I hope you manage to make an overhaul to the whole (boring) city!
I am having a bit of an issue with the sound of this mod. With it enabled, whenever I enter the cell all sound stops working. I know it's this mod as I have tried disabling it and it all works again. It's a bit surreal, all sound effects (even the UI clicks) are muted which makes me think it's an issue with OpenMW. Any idea what might be the cause? I have disabled for the time being - I"m also using OpenMW so that might be a WILD factor also?
Huh, that's weird. This mod has nothing to do with sound. All I did was add some vanilla objects to those gardens to make them a little nicer to look at. Would OpenMW have a problem with that? I have never used it, so no idea what issues might come from it. I'm glad you like the mod, but having no sound because of it suxx of course. I'll try to look into it. Hopefully, we can sort this out.
So, after asking around in the modding community it turns out that other people using OpenMW didn't run into the same problem you are experiencing. Still, it was suggested to me that your problem might have something to do with all those fire lightsources that have a sound attached to them. Therefore, I created new lightsources without the sound to replace the old ones. I uploaded the result as an optional file. Could you please test that optional file and tell me whether that solves your issue? Fingers crossed!
Thanks for leaving a comment! Glad you like the mod. I have started working on Plaza Brindisi Dorome, but can't say when I'll be ready to update. Keep an eye out ;)
Thanks for your kind words, glad you like the mod. I like the look of those statues, too. It seemed to me the gardens needed something a little more interesting here and there than just rocks and plants.
Great idea, but I think the fallen statues are a bit misplaced. This is the garden of almalexia, and it should be immaculate. Broken statues would not make much sense.
Hey man, thank you for your feedback. I was thinking of Romanticism when those Lords had castle ruins placed on top of cliffs and mountains to evoke some feeling of ancient and forgotten times. Maybe Almalexia and her gardener were going for something along those lines aswell? But I can see your point and I will keep it in mind. Perhaps I will change some things, but I need some time to think it over.
Fallen statues are very creative and make this mod unique. If there were none (statues, pillars, ruined sculptures), there would be very little reason to use this mod, as there are other mods which overhaul the place
23 comments
As there are some grass flora and rocks overlapping with each other and sometimes rarely also with the flowers. As I see it, some simple tweaks should ensure compatibility. The moving of a few rocks, plants, lamps should do the trick, and in the rare and worst case scenario maybe a rock needs to get deleted entirely.
Would be cool if a proper compatibility would be ensured for both mods. I will add some picture for details:
https://imgur.com/a/LyG77O8
I am having a bit of an issue with the sound of this mod. With it enabled, whenever I enter the cell all sound stops working. I know it's this mod as I have tried disabling it and it all works again. It's a bit surreal, all sound effects (even the UI clicks) are muted which makes me think it's an issue with OpenMW. Any idea what might be the cause? I have disabled for the time being - I"m also using OpenMW so that might be a WILD factor also?
Thanks!
I'd love to see you overhaul more of Mournhold, because this mod is great!