By Yommumoi
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With that in mind the people you shall meet goes as follows:
- Dragoon Caysaar - Rising Kingpin
- Shokothre - Aspiring Alchemist
- Jo'sa Jamhan - Dwemer Archeologist
- Venron Teleomo - Travel Guide
- Wusa Caemarush - Ex-Slave
- Yagn Ologur - Orcish Publican
- Dro'sakhar Iron-Claws - Old Drillmaster
- Una Ivybrook - The Hunter
- And more!
Granted, I was not able to give each of these characters their own side quests as I lacked knowledge of doing so and ran out of time...
However I do plan on updating this mod and hopefully I shall see my vision fully realized. I created this mod purely for fun and to compete in the Morrowind Modathon 2019.
That said, this mod is pretty basic for now, heck I used mostly vanilla assets to make it. Sooo... If there are any issues I am open to feedback and will update the mod by any means necessary.
Note of Thanks: I just want to say thank you to the Morrowind Modding community for inspiring me to do this. A huge thank you to Darkelfguy for giving me the awards even though I didn't read his messages days after (so sorry about that). And also the collaboration of all people who made this competition happen. It's a pleasure to show off my work, and greatly humble to accept the gift I was given. May there be many more mods to come!
Copyright: All software information in Morrowind and Elder Scrolls are copyrighted by Bethesda Softworks LLC
License: I have no issues with people editing my work. It is free to use in any way or form. However, please credit the original mod author and Bethesda Softworks
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Version: 1.00
- Base Mod
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Version: 1.01
- Removed purple boxes on Dragoon's chimneys'
- Fixed interior door leading to balcony on North-Guard Tower
- Fixed Yagn not letting PC rent bed
- Added custom dialogs to Yagn and Iron-Claws
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Version: 1.02
- Extended/Created pathing for npcs' to walk around without getting stuck
- Bedon Grelus: New Spellsword Trainer added to central Seyda Neen
- Raveona Verims: New Trader located by the big tree in central Seyda Neen
- Fixed 'Deleted-Journal' problem
- Changed Topic 'Seyda Neen Slums' to just 'slums'.
- Changed/Added to Wusa's dialog
- Added Imperial flags to Arrile's Tradehouse and Census building
- Added new Shack (Raveona Verims) near lighthouse
- Fixed 'Food'topic that appears in every NPC dialog
- Fixed issue of NPC and guards not reacting to player stealing
- Cleaned ESP with TEScmd as requested
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V1.03
- Added more variety of answers to 'Seyda Neen'topic for NPC's in Seyda Neen
- Added quest for Ironclaws to give PC keys to Ye Olde Nord (Player home)
- Removed two custom static items 'woodWall' and 'ex_wood_barrier'
- Ye Olde Nord chimney smoke corrected
- Removed a chest with steel axe, replaced with empty chest (Ye Olde Nord)
- Added interior to Dagoth Shipwreck
- Added key to Venron Teleomo's shack
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Installation:
1. Unzip the archive into your Morrowind folder. Depending which version you own
(Bethesda.net, Steam, GOG, Original) you will always go to the main Morrowind
folder.
2. In the Morrowind folder, extract the "Seyda Neen Slums.ESP" into the 'Data Files'
folder.
3. Open the Morrowind Launcher and select 'Data Files'. Check the box(s) next to
"Seyda Neen Slums".
4. You are now good to go!
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***Note: Upon Google-ing I discovered there was a mod called Vvardenfell Expanded :(
The author of the original mod who goes by as 'ash_lex', and has a mod with an article detailing everything that I was attempting to achieve. How weird can a coincidence be? Anyway his mod is up on ModDB, however it hasn't been updated in 12 years so I guess I am on the safe side then :)