I have 2 of every NPC on Solstheim. Not sure what is causing it. I'm using Anthology Solstheim, Patch for Purists and the necessary patches. Has anyone experienced something similar?
so i spent 5 hours looking southwest of the tree stone because that what the quest said but it when i found it using no clip to fly around it was only east about 5 feat away.
what is a fix for getting a expressing error for thirsk . getting a error for it . says mu_wind_adventure_ser what is the fix for this also what is that cell /error. what do i need to insstall to fix said error. also what mod adds or remove the texuters for the snow and rocks for bloodmoon im currents got alot of yellow triangles saying im missing them. how to i go about fixing that problem.
I have an issue with Fort Frostmoth being missing exclusive to the latest version of this mod. I'm using OpenMW 0.47 (I plan to move my current modlist to a TES3MP server down the line) and I have removed every other mod from my list besides Tamriel Data since it is a dependency. The Fort is still missing. I have an older version of the mod downloaded on an old PC that I swapped in without changing anything else in my modlist, and the Fort was there. I switch back to the latest and the Fort is gone. I opened the latest version in the Construction Set and checked Fort Frostmoth, and it shows as being there. I load up OpenMW and coc to Frostmoth and it is missing. I coc'd into Fort Frostmoth, General Quarters and the cell exists, but if I step outside I am just in an empty field.
If anyone has any suggestions, I'd be happy to try them. The one thing I haven't checked is if the issue exists in OpenMW 0.48 to see if 0.47 is just no longer supported. I don't know if anyone else has any ideas or can replicate it though.
I just tried OpenMW 0.48 and the Fort was there. It seems the latest update broke compatibility with OpenMW 0.47/TES3MP. I will have to switch over to an older version it seems.
Having a similar issue with TES3MP, going back to 2.2.2 seem to fix the missing objects issue, but the OG docks were still there and there are clones of the NPCs. Though that might be caused by something on my end.
Did anyone find a fix for this in the current version?
Curious, I will investigate this when I find some time. Considering this seems to be fixed by OpenMW 0.48, I think it might be a collision of things that I can't fix on my end without breaking something.
I discovered the issue and have a fix I am working on at the moment. The issue isn't with this mod, it's with OpenMW 0.47 in general. While I was working on fixing some other mods for my TES3MP server, I realized while tweaking Beautiful Cities of Morrowind to have compatibility for another mod that there was a missing door in the Vivec, Arena Waistworks that was visible in the Construction Set. I was losing my mind over it and I couldn't figure it out. Then I tried just rotating the door one point on the Z axis, saving, rotating it back, and saving again to test. This fixed that issue. And I was baffled by it. The files are completely identical besides some metadata and their checksum on my server.
Then it clicked for me: this was the same issue happening with Fort Frostmoth in Tomb of the Snow Prince. I loaded up the latest version of this mod in the construction set, went to Fort Frostmoth, highlighted the Fort, rotated it one tick to the left, then rotated it back, and saved. Loaded up OpenMW 0.47 and lo and behold the Fort is visible.
I'm not sure what the underlying issue here is. Given that it is not occuring in OpenMW 0.48, it probably isn't worth investigating too deeply. But to save you some trouble from trying to investigate it on your end, the issue is definitely with OpenMW 0.47 and a simple rotate back and forth fixes it.
I have some missing items that didn't get included in my mass rotate, but once I've gotten it fully fixed I will post the patch for OpenMW 0.47/TES3MP here.
Any chance you could reupload your fix? Looks like your link expired. Also... holy crap, Limewire?! Haven't heard of anyone using that since high school lmao
@antisanta666 I admittedly just googled file upload and clicked the first link because I was lazy and didn't want to make an account somewhere. Anyways, here's a mediafire link that should last longer.
is there going to be a fix for skaal village being broken. literally the village is gone and my game will constantly crash and get errors about missing texturs. not sure why its doing this. Im pretty sure its this mod but it could be something else. what mods are not compatible with this mod anyone knows. could be something else I installed causing the missing texture errors got a error saying empty skaal what causes that
I'll double check but I'm pretty sure that Beautiful Cities or one of the other commonly-used mods has either a seperate plugin for skall OR a patch. I'll try to check when I had a sec. Also is a mod that adds something that causes some overlap with that island- in that case there is a different version of the mod that moves one of the 2 islands so they don't overlap. Sorry not more specific- i'll check further when I have a sec.
Ok also what mld would cause the bloodmoon map to pretty much be broken and missing some of the textures . My map looks like there are holes in it not sure what i did for that to happen . is there a way to fix it
I'm not that far yet- I'm playing Morrowind for the first time in a while and I never played it modded before- I do know there is a graphics replacer also included (the I personally am not using but I'm trying to make sure I have as few things that can go wrong, modding-wise as possible for this run)- I'm sure I'll run into this problem in a few days if not sooner and I'll certainly try to fix it when I see it. The only thing off the top of my head would be load order- it's looking for textures that can't be found so I'd try just once moving it close to the end of your load order and see if you still have the same problem (but remember where it was so you can change it back or make a backup if you understand the mod organizer you are using). Also remember if using the regular Morrowind (not OpenMW- i don't know much about that one) you should run the Codepatch as an administrator after making any major changes and check any appropriate boxes and also the MWSEUpdate thingee. At least that's what I read in several places and it's fixed a few problems I've had by doing so.
It certainly should. This is supposed to make the island the same quality as the Temriel Rebuilt stuff and they are changing different places. I'm using them both with no problem and I don't see why they would overlap. I'd probably load this after Rebuilt just in case anyways. If you download and use "Plox" it will tell you on the right what mods are messing with others- and it can help with your load order. I just found it a few days ago and it's a pretty neat program. Just remember you should probably use the "gui" version if you check it out.
Ok only asking since im having a texture problem with both skaal village and thirsk every time i log into the game with this mad active . How do i fix the missing flora and snow textures. Is there a mod im missing that I need to download.
Кто в русской версии от 1С сталкивается с проблемой дубликации острова, объектов и прочего - используйте конвертер от Siberian Crab: https://www.fullrest.ru/forum/topic/42576-konverter-refr_indexov-dlja-adaptacii-modov-tribunal-i-bloodmoon/ Он фиксит проблему различия в значениях Refr_Index для модов, сделанных для дополнений.
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Has anyone experienced something similar?
what is the fix for this also what is that cell /error. what do i need to insstall to fix said error.
also what mod adds or remove the texuters for the snow and rocks for bloodmoon im currents got alot of yellow triangles saying im missing them. how to i go about fixing that problem.
If anyone has any suggestions, I'd be happy to try them. The one thing I haven't checked is if the issue exists in OpenMW 0.48 to see if 0.47 is just no longer supported. I don't know if anyone else has any ideas or can replicate it though.
Did anyone find a fix for this in the current version?
Then it clicked for me: this was the same issue happening with Fort Frostmoth in Tomb of the Snow Prince. I loaded up the latest version of this mod in the construction set, went to Fort Frostmoth, highlighted the Fort, rotated it one tick to the left, then rotated it back, and saved. Loaded up OpenMW 0.47 and lo and behold the Fort is visible.
I'm not sure what the underlying issue here is. Given that it is not occuring in OpenMW 0.48, it probably isn't worth investigating too deeply. But to save you some trouble from trying to investigate it on your end, the issue is definitely with OpenMW 0.47 and a simple rotate back and forth fixes it.
I have some missing items that didn't get included in my mass rotate, but once I've gotten it fully fixed I will post the patch for OpenMW 0.47/TES3MP here.
FortFrostmothFix
https://www.mediafire.com/file/9sjf1rt1ewjwagw/SolsFix.ESP/file
got a error saying empty skaal what causes that
also what mld would cause the bloodmoon map to pretty much be broken and missing some of the textures . My map looks like there are holes in it not sure what i did for that to happen . is there a way to fix it
If you download and use "Plox" it will tell you on the right what mods are messing with others- and it can help with your load order. I just found it a few days ago and it's a pretty neat program. Just remember you should probably use the "gui" version if you check it out.
Он фиксит проблему различия в значениях Refr_Index для модов, сделанных для дополнений.