Relocates some of the NPCs that would normally remain in the same place outdoors after their respective quests have been completed.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Changelogs
Version 2.1
Some "fine-tuning" of the scripts (tip o' the hat to abot for the advice!).
Version 2.0
NPCs touched by this mod will no longer be disabled upon completing their respective quest. Please view the readme for details pertaining to individual NPCs and quests.
Version 1.2
Louis Beauchamp will now move into the Ald'ruhn Guild of Mages if you complete the conversation with him about his predicament.
Version 1.1
Moved Louis Beauchamp into the Ald'ruhn Guild of Mages after initially speaking to him about the airship (topic "my airship").
Version 1.0
Initial release.
Bothered by the fact that Drerel and Falanu Indaren spend the remainder of the game in the same spot outside Ald'ruhn after being reunited? Does your heart ache for Rollie being left to wait indefinitely on the crossroads near Vivec? Well, this is the mod for you! The quests and NPCs that GAMA covers are documented here.
As this plugin adds some new dialogue, modded scripts, and a few journal adjustments, I would recommend loading GAMA after other mods that alters any of these aspects of the game to ensure GAMA functions properly, and also not install mid-game. Also recommended to start a new game if upgrading from version 1.xx to 2.0.