Morrowind

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Leyawynn - Sataniel - Remiros

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Leyawynn

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17 comments

  1. Brujoloco
    Brujoloco
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    Anyone knows the name of the texture used in the rolling pillar???
  2. siliciusk
    siliciusk
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    Very nice. For my personal use I deleted (in blender) the pillars mesh because I found that to be clipping trough walls and flags and not the slab that is perfect.. maybe only my case..
  3. monkeychan
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    Very good job, the mod goes well with other smaller mods that enhance the temple canton. I use it together with Dramatic Temple Canton, Concept Art Vivec Palace and Vivec Palace Illuminated (redux version). Finally the temple looks like an actual place of worship.
  4. This mod is really great, the idea is cool and implementation is superb. Except one important thing: Vivec is not a saint, he's a GOD, literally. I'm talking about icons and figurine in the passage calling him a saint. He was renamed Saint long after the events of Morrowind.

    https://en.uesp.net/wiki/Lore:Vivec
    1. ShamedSalmon
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      This is not actually true and commonly misunderstood. Even in the vanilla version of the game, if you talk to certain NPCs such as Mehra Milo, they refer to the Tribunal, along with Veloth, as the "greater saints". The fact is that according to the game's writers, the Tribunes are both gods and saints. They recognize the deeds of the Tribunes as heroic before the Apotheosis, understand the modal nature of their divinity in the second and third eras, and still regard them as saints in the fourth, even though many no longer consider the Tribunes to be gods by that point.

      Divinity and sainthood in Morrowind aren't understood in the typically Christian sense, but more like the Celtic Pagan sense where the heroes of old became gods while others' descendants formed the tribes of men. It's not an either/or type of deal.
  5. 1Mac
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    This is great, but I think the prayer wheel sound is way too loud. I put in Audacity and just reduced the gain by 10, and the effect is a lot nicer. I may mess around with different loudness levels to see what sounds best.
  6. Brujoloco
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    The texture the spinning wheels have is very interesting, what texture is that? Mine is very different, so the prayer wheel spinning effect is pretty much spoiled to my eyes, as mine is super bad.
  7. capeion21
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    The Passage, in the screenshots, looks a lot longer and impressive than it does in-game. It was a detail worth doing. Yet, it arouses my curiosity.While my PC passed through it preoccupied with thoughts of Quests, this gamer paused to notice the grinding sound of Dwemer gear-trains, and realize that more than just light paper cylinders moved telekinetically by the prayers of the faithful might be involved. Question for the authors: Is the in-game setup meant to be another "con" by ALMSIVI, a simulation utlizing Dwemer tech, or is it a harvesting of the Magicka of those prayers to bolster ALMSIVI's flagging resources? My PC will alter his opinion to fit the authoritative response. TY.
  8. PerdyNerdy
    PerdyNerdy
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    This is AMAZING. I love it! Well done!
  9. Nalushedesh
    Nalushedesh
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    Is it compatible with Vivec Expansion? And Dramatic Vivec?

    EDIT: Checked in CS. It appears to be fully compatible. I see absolutely no incompatibility.
  10. lovefalso
    lovefalso
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    Is amazing how players are upgrading Vivec City, we already have a better lucking: exterior cantons, the passage,shrines and even the god himself (although i don't find a proper good looking one). But there is only one thing that is missing...THE INTERIORS, take a look at ESO, could be a very good inspiration for some modders.