I despise the original look of the ebony helmet. Immensely. To the point of becoming genuinely angry whenever I lay eyes upon its filthy, horrendous, vomit-inducing model. No longer. No longer will I suffer under the tyrrany of the god-awful vanialla ebony helmet. Nor must you!
So yeah, basically it's an ebony helmet replacer. That's all
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
I don't care what you do as long as you aren't selling or taking credit for stuff I did. It's not like you'd get much GBP for this anyways, but still.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.2
Optimized more. Lowered polycount.
Version 2.1
Optimized the mesh. Thanks for the help Pherim.
Version 2.0
Completely redid mesh. It's a lot better now.
Version 1.2
deleted the old versions beCAUSE I'M STUPID AND FORGOT THE ESP
Version 1.1
Added NiStencilProperty. Thanks to SpaceDevo.
Version 1.0
It's the mod. It does what it says. If something changes this will not be the up to date mod anymore. that is how version numbers work.
As it says in the overview thing, it's an ebony helmet replacer. v1 is extremely low-poly, it was sort of the test run of the idea and me getting to know blender. v2 is much better. I did update it like 3 times in an hour though while I was figuring out optimization, sorry. These are my first 2 meshes, so any feedback or help is immensely appreciated.
Worthwhile to note that this uses default textures, and therefore is affected by replacers. Like darknut's textures in the screenies.
Installation's just like any other mod. Had to use an ESP to make the face visible, so pardon that. Should be safe to merge if you like. (I forgot to put the ESP in the download for the first like 12 hours or something, sorry about that.)
I do believe that's about all. Thanks for stopping by.