Morrowind
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abot

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22 comments

  1. Balfrith
    Balfrith
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    Great mod, but I've run into an issue on my latest installation. I'm using a cloak from Olaf's Best Cloaks in Town, not sure if that affects things, alt+dragged it, the preference message pops up, but it keeps getting unequipped. I've set all the automatic unequip options to "No" in the MCM but it still doesn't let me keep the thing on. Any help?
    1. abot
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      ok, I will try to fix this in next update
    2. Balfrith
      Balfrith
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      Ah, I was kind of hoping I'd done something wrong and could fix it. But thank you! I'll keep an eye out for a new version.
  2. deleted41460295
    deleted41460295
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    Hello abot you can do this with lua scripts so that you can player as a creature?
    1. abot
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      there are mods using standard scripting to give some illusion of this, but in practice
      1. one kind of them makes player invisible and place a fake creature in front of it (e.g. Scripted Spells by Cortex)
      2. the other simulate a creature using different body parts/armor/race on player (e.g. Play as an ostrich by Kagz
      Probably from Lua you could make something similar, but not worth the effort in my opinion
    2. deleted41460295
      deleted41460295
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      Znachit lua scripts are not capable of this realizovat very sorry, i'm very waiting for a long time such a mod
  3. Robmokron
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    Alt +Z takes off helmets but does not seem to put it back on. I'm not sure what you mean about "drag" I try to hold alt as i equip things but it does not seem to save the helmet settings.
    1. abot
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      yes, I mean keeping alt pressed when dragging an helmet on player paperdoll
      I'd verify a couple things first:
      1. you are using latest MWSE-Lua develop version
      2. you have no other mods installed using the same alt-z key combo
      also your mwse.log may contain some useful info in case of conflicts/errors etc. maybe try posting it on pastebin or similar sites
    2. Robmokron
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      def using lua and its updated.
      nothing else using that combo.
      I'll just toy around with it and see if I can get it to work. Thank you for the reply
    3. Robmokron
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      hey abot, So I updated from 108 to 109. The name went from Abot's smart Helmet to smart helmet. Also it doesn't show up on my mod config or seems to be active. When I check the virtual folder (MO2) its with your other mods I have installed (smart map and smart journal)
    4. abot
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      Sorry, I won't debug MO2 virtual file system shenanigans, I don't use it.
      In a proper real Windows file system you should have when mod is correctly installed:
      Data Files\MWSE\mods\abot\Smart Helmet\main.lua
      Data Files\MWSE\mods\abot\Smart Helmet\mcm.lua
      Data Files\MWSE\mods\abot\Smart Helmet\smart_helmet_readme.txt

      and see in the in game MCM control panel the mod listed as abot's Smart Helmet. if not, you installed it wrong. Try unpacking/installing it without using MO2
    5. Robmokron
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      I figured it out, if you update MWSE outside of MO2 virtual machine it doesn;t do the job, Got it working friend. Thank you
    6. abot
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      I think there was a bug too, version 1.10 should have it fixed
  4. CyanEyed07
    CyanEyed07
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    Would it be possible to make it so you equip the helmet when you pull out a weapon or ready a spell and unequip it when you put it away? There's a mod I use for Skyrim that does that, and I like how it worked.
  5. Vengyre
    Vengyre
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    Can't disallow unequipping Mask of Clavicus Vile, which I actually need to keep on. Even if I disable the management of enchanted helmets, it still unequips it on cell change.
    1. abot
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      I think currently you can disallow equipping/unequipping helmets enchanted with night eye/light related to darkness, other enchantments are not checked/are treated as non-enchnated standard helmets. If I update the mod I will try to add a setting to skip automatic equipping/unequipping of any enchanted helmet
  6. qwertyquit
    qwertyquit
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    Now I can’t live without this mod, many thanks
    If you accept any request then I would like to see support of companions.
  7. deleted41460295
    deleted41460295
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    MWSE.dll gives an error if used http://rgho.st/6VfBQ668x
  8. deleted41460295
    deleted41460295
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    What program do I need to put to work fashion such content?
  9. deleted41460295
    deleted41460295
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    I have is Overhaul and not work mode the contents lua
  10. abot
    abot
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    I have It's not working MWSE what should I do?
    did you upgrade to version 1.01? version 1.0 archive was missing a file.