It would be cool if this affected casting from scrolls; being illiterate, trying to interpret the incantation could lead to miscasting or simply wasting the scroll. More powerful scrolls would require having better literacy skills, though being illiterate should bar players from using them at all. Could be useful for limiting scroll usage and balancing scroll abuse.
I tend to rp characters that didn't get the greatest start in life, so this'll be good.
Just in case anyone was wondering: Yes, you can still read dialogue, signs, your inventory, character names, your own quest journal, etc. It only seems to affects books. So it doesn't really lock you out of anything.
For a "barely literate" character: - Set the threshold to whatever the character's max intelligence is. So if your intelligence is 30, set threshold to 30. - Made a spell called "sound it out". It fortifies intelligence by 1 point and only lasts a few seconds (just long enough for you to pick up a book)
That character will now be able to read, but only if they really calm down and concentrate. They'll also level restoration a bit every time they open a book, which may or may not be a good thing depending how you wanna level.
But i have question: what about magic scrolls? I understood correct: stupid barbarian with Intelligence = 25 cant read, but can use magic "Scroll of Summon Golden Saint" for example?
I think, in next version will better, if stupid characters will cant use a magic scrolls.
Well, i think, idea "more intelligence - more powerful scrolls" good too, but it goes out beyond the original intent of mod :) But just will limit the use of scrolls (any scrolls!) for illiterate characters... Well, i think is logical.
Hm, I see. I guess SpaceDevo's idea about scrambled letters would make more sense that everything being in Daedric, but that might be very hard to accomplish.
I like this mod, but there are some problems with it. If I turn pages with the mouse wheel instead of Next/Previous, the text reverts to the original font - when I noticed that, I updated my MWSE to the latest version, but the problem persists. Another thing is that, possibly due to the discrepancy in font sizes, not all of the text fits on the pages (tested without MCP "Better typography").
I totally forgot there was a mousewheel hotkey to turn pages. Will investigate and fix.
The text size issue is just an annoying side affect of the font size discrepancy, yeah. Maybe in the future MWSE will add support for more than 3 fonts, and I'll be able to ship a custom "can't read this" font that matches the normal book font.
Perhaps it would be easier to just adjust font size via script, the same way the font change is done? I'm not sure if it's really possible to use different font sizes, but vanilla books all have font size specified in their contents.
Might I request an option to completely disable the intelligence requirement - even at or beyond 100? I'd love to have my books in civilized writing, rather than in these awful Imperial scrawls.
@SpaceDevo The chargen MWSE name generator proves that it's possible to do some randomization. Perhaps it might be possible to extract text from a book, shuffle the letters, and replace the original text with the output? That would probably take a lot of scripting though.
1.1 fixes mousewheel, fixes font clipping, and adds an "everything is daedric option". Many thanks to NullCascade, and thanks to you for the feedback also.
18 comments
Just in case anyone was wondering: Yes, you can still read dialogue, signs, your inventory, character names, your own quest journal, etc. It only seems to affects books. So it doesn't really lock you out of anything.
For a "barely literate" character:
- Set the threshold to whatever the character's max intelligence is. So if your intelligence is 30, set threshold to 30.
- Made a spell called "sound it out". It fortifies intelligence by 1 point and only lasts a few seconds (just long enough for you to pick up a book)
That character will now be able to read, but only if they really calm down and concentrate.
They'll also level restoration a bit every time they open a book, which may or may not be a good thing depending how you wanna level.
But i have question: what about magic scrolls?
I understood correct: stupid barbarian with Intelligence = 25 cant read, but can use magic "Scroll of Summon Golden Saint" for example?
I think, in next version will better, if stupid characters will cant use a magic scrolls.
The text size issue is just an annoying side affect of the font size discrepancy, yeah. Maybe in the future MWSE will add support for more than 3 fonts, and I'll be able to ship a custom "can't read this" font that matches the normal book font.
Probably no way to do this without a font swap, which you just explained.
Might I request an option to completely disable the intelligence requirement - even at or beyond 100? I'd love to have my books in civilized writing, rather than in these awful Imperial scrawls.
@SpaceDevo
The chargen MWSE name generator proves that it's possible to do some randomization. Perhaps it might be possible to extract text from a book, shuffle the letters, and replace the original text with the output? That would probably take a lot of scripting though.