Yes. Although penalty to strength is a bit annoying when one is overencumbered. Is it possible to switch it to another stat? Or maybe there will be "slow movement when overencumbered" mod for OpenMW one day.
1) Removed ALL messageboxes as they occur far too frequently and clutter the HUD. 2) Removed first two stages of injury. Only severe injuries now occur. 3 tiers of injuries sees the player injured far too often. 3) Applied only 1 stat penalty per injury. (Feet speed, arm strength, chest endurance, head agility) Removed blind penalty. 4) Changed penalty values from fixed to split magnitudes to add greater sense of randomness. 5) Tweaked script so that injuries occur instantly rather than delayed.
With these tweaks the mod fits perfectly with my hardcore setup. Great work.
Sure Racer no need to credit as its still your mod, I just made a few tweaks... here's the edited version - http://s000.tinyupload.com/index.php?file_id=87505648229480163602
My life up to this point has been meaningless. This mod does not change that, but it makes Morrowind much more immersive. Outstanding achievement. Thank you Ian BR/
That probably means you fought a bone walker and they damaged your health. This mod does not damage player stats - only drains them with an active effect on the player character describing it as an injury or wound.
mod does not initialize with Fargoth Alt Start(well, it did once in many attempts). Could you make a manual initialization possible by MCM or console if there will be an update? Or even better, after first wait/sleep? Endorsed.
Its the small mods like these that make Morrowind great. Also I agree it makes complete logical sense that when you heal yourself you'd technically be healing your injuries which caused the loss in hp in the first place. Great mod keep it up.
I would love to know how to do this to NPCs. My best guess is periodically casting an area affect spell around the player which tests if any nearby actors are in combat, and if so, applying the same effects to them. But I would hope there's a more elegant solution.
Also, I don't get your hang-up on healing HP and a limb at the same time. So what if I injure my leg for 10 hp worth of damage? When I heal my leg, am I not also healing my HP at the same time? I mean, what even is HP if it doesn't reflect damage to your body in some form?
28 comments
Although penalty to strength is a bit annoying when one is overencumbered. Is it possible to switch it to another stat?
Or maybe there will be "slow movement when overencumbered" mod for OpenMW one day.
1) Removed ALL messageboxes as they occur far too frequently and clutter the HUD.
2) Removed first two stages of injury. Only severe injuries now occur. 3 tiers of injuries sees the player injured far too often.
3) Applied only 1 stat penalty per injury. (Feet speed, arm strength, chest endurance, head agility) Removed blind penalty.
4) Changed penalty values from fixed to split magnitudes to add greater sense of randomness.
5) Tweaked script so that injuries occur instantly rather than delayed.
With these tweaks the mod fits perfectly with my hardcore setup. Great work.
Thank you Ian
BR/
can injuries become permanent? I healed myself to 100% health but my strength is damaged anyway. Without any info on the active effects on my char.
Rgds, Dan Hubert
mod does not initialize with Fargoth Alt Start(well, it did once in many attempts). Could you make a manual initialization possible by MCM or console if there will be an update? Or even better, after first wait/sleep?
Endorsed.
Rgds, Dan Hubert
Also, I don't get your hang-up on healing HP and a limb at the same time. So what if I injure my leg for 10 hp worth of damage? When I heal my leg, am I not also healing my HP at the same time? I mean, what even is HP if it doesn't reflect damage to your body in some form?