Morrowind
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sanityabsence

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Sanityabsence

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About this mod

Adds tomes to the game world that give more variety on what can be summoned.

Requirements
Permissions and credits
Changelogs
Description:
This adds tomes to the game world that allow summoning creatures through a dialogue menu.
The summons don't timeout meaning they will stay until killed.
They do cost a varying amount of magicka but there is no failure chance.
Summons are also not limited to 1 per type, so you can have as many as you want.
100 intelligence, The Mentor's Ring, The Necromancer's Amulet, and The Mantle of Woe all combined will allow you to summon anything on the list at least once regardless of race and sign.

The summons include most undead, most daedra, most constructs and some others.

How to start:
Speak to a member of the Mages' Guild about latest rumors.
Technically, the books can be found without talking to anyone.

For Merchant Version:
Ababael Timsar-Dadisun in the Zainab Camp sells the tomes too. The tomes can still be found in the wild.

Requirements:
Tribunal
Bloodmoon

Compatibility:
The items and scripts themselves should be compatible with everything.
If any of the cells in which the items are located are heavily modified, then you may not be able to find the tomes.
The .esps are not compatible with each other, so you should use one or the other.

If you want to know which cells have the items added, you can open up the construction set, highlight the mod and select details.
From there you can click on id to sort details by id type. Then look for the id "Cell" and this will show all the cells modified.
P.S. Modified Cells work by combining all of the modifications to the Cell from all mods. That's why adding stuff generally doesn't cause conflicts.

The reason I am not saying which cells are modified is to avoid spoilers.

Changelog:
1.3.1: Short range teleportation activates a little sooner now (distance 1100->900, frames 180->150)
    Fixed a bug where summons teleport while menus are open
1.3: Summons now have short range teleportation for easier following
1.2: From 1.1b: Dispel Magic on the summon will now unsummon them. Added cost values in the summon menu. Reduced aggression so they should stop attacking the PC and each other in OpenMW.
1.1b: Ababael Timsar-Dadisun now sells them in addition to the spelling corrections.
    If you are upgrading or switching over you may need to clean your save with Wyre Mash.
1.1: Corrected some spelling mistakes.