This plugin compiles all of the Animated Morrowind mods and fixes the positions of animated npcs to make them compatible with the mod Morrowind Rebirth version 4.9
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Arcimaestro Antares for his Animated Morrowind mods
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This plugin compiles all of the Animated Morrowind mods and fixes the positions of animated npcs to make them compatible with the mod Morrowind Rebirth version 4.9
This plugin has no dependencies other than Morrowind, Tribunal, and Bloodmoon, which means it can be played (theoretically) without Morrowind Rebirth installed. However, this plugin is meant to be played with Morrowind Rebirth version 4.9, so you must download that mod separately.
This plugin should work with future versions of Morrowind Rebirth unless future versions alter areas the npcs are located in. Which would then require examination for each npc to see if their position makes sense in the world.
I do not take credit for these NPCS, animations, scripts, items, etc. All of that is from Arcimaestro Antares, and Vikart for Animated Morrowind Expanded. All I did was move their positions to fit the world that's created in Morrowind Rebirth.