The children had a ring to allow them to escape from trouble. One of the children dropped theirs. I hope you find it. There's a button on one door frame you might not want to push if you haven't got it. I think the children's play house inside the tree has an exit. If not that ring may be why there isn't. Jauffrie trapped Leeann in there once.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
I built the halls links to the Archaeologist door, the cave linking to the tunnel, all leading to your new establishment for newbs arriving at Seyda Neen. Ah the old wizard would probably smile upon you for being so good at digging up such a Extravagant Archaeological find.
I got the green globe from assets of the VTA Teleportation service, because I was having trouble at the time figuring out how Wrye Mash, (Not Wrye Bash) worked. Most of the mod, the training and Alchemy room, master bedroom and children's bedroom I built from scratch.
The old buildings halls. I added the links to doors to places in the Morrowind GoTY versions links. Except for one,
I discovered it recently. (Move down past this read me by Dongle to see it.)
If you're interested in the Tree House modding assets:
here's the link < http://download.flig...ownload-128-553 >
Tree House from dongle -------------------------
A Tree House for use in Morrowind mods
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A massive three-story tree-trunk hollowed out into a home. Doorways, balconies, windows, walks, and stairways wrap all around the trunk. An interior with matching doorways and internal stairwell is provided. Set up with doors and markers the player will be able to access all levels, a trapdoor at the top of the stairs will provide access to the top of the trunk. The scale is such that from the top the surrounding view will just be starting to disappear into the fog, at the max view distance setting. The interior closely matches the scale of the exterior, and three luxuriously trimmed floors are available. An arched tree-trunk bridge with matching steps is included, as is a second tree-house trunk without the house bits.
The original purpose was for a Druid's Guildhall. It will make an impressive centerpiece for any island of nature loving peoples. Please do use this for something impressive, as it is not your average model.
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Model is 100% original by me. Textures are from the stock game, with the exception of one ring texture.
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You are free to use this in any Morrowind project you wish. Asking ahead is not necessary. Giving credit is not necessary, although you are welcome to if you wish.
If you wish to modify this in any way, ie edit the mesh or the texturing, you may do so. Please credit yourself with the final product and not me. Also please change the filenames to avoid conflicts with mods that use the unaltered files. No additional usage restrictions may be added.
Please do not port for use outside of The Elder Scrolls series.
You may add these to your fan site for download. Please keep the original .zip file intact with this ReadMe.
(HERE is the mod that wasn't in the Morrowind GoTY I rediscovered)
If you're interested in why a teleportation gem to Balmora drops you on the ground outside. I didn't learn how to set up the tree's exterior so the land getting messed up. I found a mod that fit in nicely. That information follows.
I had a mod I found while surfing to others of Dark0ne's friends websites. I discovered I still had it on a HD after I got a USB device to connect it so I could read it. sg1-sgaileach_estate1.2 ; If you would like to add it, I found an update today I'm going to test to see if it will work < http://mw.modhistory...wnload-44-14307 >
If you like the place enough to want to furnish the master bedroom, the secondary bedroom, the interior of the tree trunk, and fix up the closet's, for your own use of my work, go ahead. I would be pleased to see your uploaded pictures so I can see how you like your interiors furnished. :- )
The owner of a mod I was trying to get permission to use there mod has not responded to my request.The mod for The Dragons Lair Quest was for getting your own trained dragon. Still no response from the creator as of March 10, 2019. I tried adding another Dragon quest by linking it to it, but the Morrowind Rebirth crowds the mod land mass so badly it would take someone with knowledge on how to shape the land for the mod to fit nicely.
File credits
Everyone in the description I wrote gave free usage of their mods as long as they were given credit. Allowing anyone that used their mods to do so, in their mods descriptions I have read.
Donation Points system
This mod is opted-in to receive Donation Points
This is a mod a bit like an Easter Egg. It is just a matter of figuring out where in a cave near Seyda Neen a door has been revealed.
Many an explorer who leaves no stone under turned, no pond not searched, no cave not spelunker would find it.
I have the sense of an archaeologist. I find things when I am looking for something else, some times I never find what I am looking for because I do that.
One such incident was while dodging a couple of criminals in a cave. I dove into the water nearby to escape them. Hoping they couldn't swim. I found an underground cave with a skeleton. A fishing pole, a sword, a basket, and a few other items gave me the idea the skeleton was an old fisherman.
There in was a chest full of stuff too. While swimming down to the old skeleton to see what all it had, I might learn from, my sleeve snagged on something. I thought I was going to drown. In the struggle to free my sleeve, while pulling off my wet shirt, there in the muck appeared something darker. It felt like a rough piece of flat wood. The sleeve came loose. After a few more dives clearing the mud I found a door.