Every Merchant in the game now has more gold and respawns! Named NPCs respawn now! NPCs respawn more often! Safe to add mid-playthrough, zero scripts and safe to switch between versions I have released (24, 72 and 144 hours variants) and OpenMW supported..
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File credits
Vandius
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Changelogs
Version 2.0
changed the time from 1 hour to 24 on fCorpseClearDelay.
Version 1.0
Every NPC respawns and and bodies disappear in 1 in-game hour and EVERY merchant has more gold.
This mod is 100% complete! Every Merchant in the game now has more gold and respawns, OpenMW supported!
Hi, I'm Vandius, I made this mod because the mod "More Barter Gold" wasn't triggering correctly for me in OpenMW and because I didn't like the fact merchant NPCs and others didn't respawn. So this mod makes every NPC respawn and NPCs that did respawn now respawn after 1 month instead of 3. I also went through and changed the amount of gold merchant NPCs have (always under 10000 but almost always over 1000 and based on the amount of gold the NPC had to begin with). Bodies now disappear after 12 hours so the respawn script can trigger faster.
This mod was made for my TES3MP server so works perfect on TES3MP but also works perfect on single player!
This mod should be compatible with any mod unless you're using mods to change the gold of vendors but even then you won't crash!
I know the difference between a float and an integer so you don't have to worry about bugs like the inventory bug, that's when you have a integer set to any decimal value (something like 1.25 or .005) causing random containers to bug and have inventories you can't grab!
Because of the way the Morrowind engine was coded I can't decrease container respawns to be lower than 1 month and that's because IMonthsToRespawn is an integer so you can only use whole numbers like 1, 42, or even 204863 but not any number with decimals i.e. 1.25, 0.8, 140.15, none of those work because it's not a whole number. In MGE you can decrease the number but that's because of a separate script which can't be ran in OpenMW!
This is my first uploaded file but I've been making my own mods since 2007 for Oblivion so I'm pretty knowledgeable. I never released anything because it was mostly me goofing off, thanks for checking it out and enjoy.