Morrowind

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OffworldDevil

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OffworldDevil

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About this mod

Overhauled descriptions for skills and magic effects with first-person character commentary for various message prompts, along with symptom-based disease status, and much more. Modular.

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PLUGINS

Dialogue: Edits some generic dialogue to flow better and more naturally, with less rambling monotony for spell topics and more detail for creature topics. Ongoing project.

Interface & Commentary: Rewritten descriptions for skills and magic, tweaked descriptions for race and class, redone message prompts as first-person character commentary, and small tweaks like changing Fatigue to Stamina, Reputation to Fame, and Admire to Fraternize.

Interface & Commentary - OpenMW Patch: Removes the bugged %PCName command from a GMST barter message. Instead of "Thank you, %PCName. Please come again," it now reads "Thank you for your business. Please come again." Load after the above Interface & Commentary plugin.

Magic & Skill Names: Renamed some skills and magic effects for personal preference.

Symptom-Based Sickness: Replaces all contracted disease names (except Corprus and werewolf hunger) with actual symptoms, and no distinction between disease types. I recommend using it alongside Gavrilo93's No More Dr. Nerevarine (with my mod loading last).

*Object Names: Coming soon/eventually.

A list of all changes is included in the file's text documents.


Persuasion Rationale

Admire Fraternize
Because I always found it completely nonsensical how positive human interaction is boiled down to simply showering the recipient with compliments. Making smalltalk and getting to know someone as a person is how you make friends.

Intimidate = Unchanged, aside from a prefixed space for CS sorting.

Taunt Ridicule
Mostly to elongate the wording to match Intimidate and Fraternize. Also, ridicule has a more subtle and subversive implication compared to the louder and more obvious act of taunting. If you want to truly hurt someone, you have to put on a friendly face and lower their defenses.

Admire Fail/Success = Banter Rebuked/Appreciated

Intimidate Fail/Success = Threat Ignored/Heeded

Taunt Fail/Success = Insult Ignored/Taken
Less boring and copy-pasted terminology.


Skill Name Rationale

"Your skill in Blocking" sounds better than "Your skill in Block." Same idea for the others, and I simply dislike verbs as skill titles.

Hand-to-hand = Hand-To-Hand
Proper capitalization of a hyphenated title.

Axe = Axe Weapons
Just to elongate the title a bit, and for consistency with the similar skill of Blunt Weapons.

Spear = Pole-Arms
The skill includes more than just spears. As for the hyphen: Polearm and Pole Arm are both valid spellings, so I decided to hybridize them. Pole Weapon is also a valid term, but I wanted to differentiate the skill from Axe/Blunt Weapons.


Magic Name Rationale

Shield = Barrier
Differentiation from elemental shield spells, which do not increase armor rating.

Blind, Levitate, Paralyze = Blindness, Levitation, Paralysis
Consistency with noun-based names like Invisibility and Spell Absorption, and I like to avoid verb titles when possible. Paired names are usually exempt, being much harder to de-verb.

Bound Battle Axe/Longbow/Helm/Longsword = Bound Axe/Bow/Helmet/Sword
Personal preference. Specifics are largely unnecessary when there's only one spell effect for each weapon type.

Creature/Humanoid = Beast/Mortal
Clarity that the former is aimed at wildlife, and the latter for NPCs.

Call Bear/Wolf = Conjure Bear/Wolf
Clarity that it's just another summoning spell.

Disintegrate Armor/Weapon = Corrode Armor/Weapon
More emphasis on gradual damage than outright obliteration.

Blight/Common/Corprus Disease = Blight/Disease/Corprus
Less overextended, especially when prefixed with "Weakness to." Plus Blight and Corprus are clear enough on their own without the word Disease.

Paralyzation = Paralysis
Nobody uses the word Paralyzation.

Detect Animal/Enchantment/Key = Detect Creatures/Enchantments/Keys
MCP allows detection of NPCs, and the effect has always detected more than just normal animals. Pluralized because, unlike effects such as Calm Beast, Detect spells are always able to sense multiple creatures and items.

Dispel = Dispel Magicka
Clarity plus consistency with Resist Magicka and Weakness to Magicka.

Remove Curse = Dispel Curse
Consistency with Dispel Magicka.

Frenzy = Enrage
Frenzy isn't a verb.

Fortify Attack = Fortify Accuracy
Clarity on what the effect actually does.

Fortify Maximum Magicka = Fortify Magicka Multiplier
Clarity.

Jump = Hi-Jump
Clarity, and it worked well enough for the Metroid series.

Sound = Mental Noise
Clarity.

Night Eye, SlowFall, Soultrap = Night-Eye, Slow-Fall, Soul-Trap
Consistency between similar word combinations. They just look better with hyphens to me.

Poison = Poison Damage
Consistency with Fire/Frost/Shock/Sun Damage.

Demoralize = Repel
Personal preference.

Turn Undead = Repel Undead
Clarity plus consistency with Repel Beast/Mortal.

Normal Weapons = Normal Arms
Less overextended when prefixed with "Weakness to."

Lightning Shield = Shock Shield
Consistency with other spell effects using the word Shock.

Silence = Silence Magicka
Clarity plus consistency with Dispel Magicka.

Reflect = Spell Reflection
Clarity plus consistency with Spell Absorption.

Summon Fabricant = Summon Verminous Fabricant
Clarity plus consistency with other effects such as Summon Centurion Sphere.

Mark, Recall = Warp Marker, Warp Recall
Clarity on their function and relationship.

Water Breathing/Walking = Water Breath/Walk
No other spell effects end in -ing.

Swift Swim = Water Glide
Consistency with other water-based spells. Plus I just find the vanilla name clunky and awkward.