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mort

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mortimermcmire

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40 comments

  1. Warbird1
    Warbird1
    • supporter
    • 142 posts
    • 3 kudos
    Also known as „dumbing down Morrowind”… Todd Howard-style.
    Not very useful though.
    1. ZuSkunks
      ZuSkunks
      • supporter
      • 682 posts
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      Yes, because "convenient" automatically means "dumbed down".

      There are numerous examples of actual dumbing down in later Bethesda games, but not having to open each container individually in order to see what it contains ain't one of them.
    2. 7thHanyou
      7thHanyou
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      • 59 posts
      • 0 kudos
      How does this dumb down Morrowind?

      Nerfing the combat or removing attributes is dumbing down--this is just a nice additional way to loot things.
    3. Mirrror
      Mirrror
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      • 146 posts
      • 1 kudos
      Because you need extremely high IQ to loot in Vanilla UI
    4. Branwen
      Branwen
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      • 49 posts
      • 0 kudos
      Adding Quality of life features =/= dumbing down the game.

      Adding a feature to the game that saves the player time when it comes to these type of tasks is a good thing. This not a cheat nor does it makes the game easier, but it increase the enjoyment of playing it.
    5. ViZePulse
      ViZePulse
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      • 200 posts
      • 6 kudos
      dumbing down by adding things, lol what!
  2. lennonn
    lennonn
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    • 130 posts
    • 1 kudos
    Another thing that need to be in exeptions list is an assasin body with special ebony dart. Taking this dart causes the journal record, but not if it was quicklooted.
  3. Cain2
    Cain2
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    • 11 posts
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    This mod has saved me hours worth of looking in empty baskets. Thanks for making this and continuing to improve it.

    Right now my only issue is that when I turn off the loot-menu for plants, I still get a loot-menu prompt telling me I can't see inside this container. Not a huge deal and probably has something to do with other plant mods I have. Other than that, it just makes the game flow better. You're the best in the whole town.
    1. mortimermcmire
      mortimermcmire
      • member
      • 66 posts
      • 17 kudos
      Go into the mod options and allow looting of scripted onactivate, you have graphical herbalism probably?
    2. Cain2
      Cain2
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      • 11 posts
      • 0 kudos
      Sorry for not replying for so long!

      You are right, that did fix it. The only issue now is that after looking at a plant I can't see any labels on my map screen (like when you hover over a square and it tells you where that is) until I open a container or talk to someone.

      If there's any easy fix, awesome, but no worries, I don't expect you to work around my mod list specifically.
  4. lennonn
    lennonn
    • member
    • 130 posts
    • 1 kudos
    Hi, this is great mod, but it has one little ussie. The option to disable scripted containers is a good idea, but it is not enough for safe looting. For example, the barrel with Fargot`s ring in Seyda Neen. If player try to take quest item out of such container with help of QuickLoot menu then magic interface menu will never appear. It seems to me that the mod needs a blacklist, as implemented in some other MWSE mods.
    1. mortimermcmire
      mortimermcmire
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      • 66 posts
      • 17 kudos
      yeah I considered it, maybe. it's one chest out of thousands, i'd rather just blacklist one specific container
    2. lennonn
      lennonn
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      • 130 posts
      • 1 kudos
      My mistake was to consider that such containers is not scripted. The barrel has its own script but not onActivate one. How could I change your main.lua script for checking for ANY type of scripted containers?
  5. frostmane
    frostmane
    • member
    • 8 posts
    • 0 kudos
    This is a great mod and may actually make me finish the game for once in my life. I've got a question though, is it possible to make it compatible with Ownership tooptip from morrowind code patch? Right now ownership with Quickloot only shows on locked or trapped containers.
    1. mortimermcmire
      mortimermcmire
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      • 66 posts
      • 17 kudos
      id recommend this
      https://www.nexusmods.com/morrowind/mods/45940
  6. JustitI
    JustitI
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    • 3 posts
    • 0 kudos
    And yet , no one was able to make one to Fallout 3 , Amazing mod N'wah
  7. harimau93
    harimau93
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    • 1,997 posts
    • 12 kudos
    holy s*** !! are you SERIOUS!?! this kind of mod is possible in 20 years old game, in fecking Morrowind? man, modding has come so far right now, congrats guys !! :)
  8. cardamom
    cardamom
    • member
    • 229 posts
    • 7 kudos
    Totally awesome. Great work.
  9. lennonn
    lennonn
    • member
    • 130 posts
    • 1 kudos
    Hello, all that I see is "You can`t see indide this container" message with every container UPD That`s because the Animatet Containers mod and disabling scripted preference
    1. mortimermcmire
      mortimermcmire
      • member
      • 66 posts
      • 17 kudos
      if you have animated containers or a mod that adds a script to every container, you must show containers with OnActivate.

      at least, until that mod gets rewritten in lua (soon)
    2. SpaceDevo
      SpaceDevo
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      • 1,109 posts
      • 38 kudos
      Does that mean you'll only know what's inside a container after you open it? I actually prefer that mechanic; makes the PC less of a psychic.

      Speaking of psychic characters, I'd love to see a Lua mod where you won't see an NPC's name until after you talk to them once -- like in Deus Ex. At first you'll just see their race and class, like "Imperial Mage" and such.
    3. Pushkatu
      Pushkatu
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      • 21,079 posts
      • 436 kudos
      That's a very cool function. There's a mod for Skryim that does just that. ( https://www.nexusmods.com/skyrim/mods/56744/ ) I've been using it for a very long time. Morrowind should benefit from some of that love also.
    4. Morthrug
      Morthrug
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      • 282 posts
      • 5 kudos
      I second SpaceDevo on this one!
  10. faiminator
    faiminator
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    • 9 posts
    • 0 kudos
    amazing mod kudos ! , i do seem to have an issue somehow though apparently the loot ui doesnt go away after pointing away from a container or even from pointing from container a to container b it keeps showing container a
    1. mortimermcmire
      mortimermcmire
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      • 66 posts
      • 17 kudos
      Can you reproduce this and tell me how? I can fix that
    2. Arntuuri
      Arntuuri
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      • 2 posts
      • 0 kudos
      I had the same issue. Try updating MWSE by running MWSE-Update.exe in your Morrowind folder. The issue went away when I did that.
    3. mortimermcmire
      mortimermcmire
      • member
      • 66 posts
      • 17 kudos
      Thanks arntuuri, ill make a note of that on the download
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