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mort

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mortimermcmire

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44 comments

  1. trackrunner12
    trackrunner12
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    Anyone have a problem with the "Take All" Command in Quick loot causing CTD every time? Not sure if it's another mod or only when there are a lot of items that I'm "Taking All".
    1. mortimermcmire
      mortimermcmire
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      Check your mwse.log
  2. H2714
    H2714
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    • 73 posts
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    This feature is incredible (smart looting without freezing time, amazing!) but I'm starting to feel a bit too much like a psychic.
    Would it be possible to add a slight delay (1 sec) before the window pops up or maybe that the shift-key has to be held down for the window to show?

    Having to concentrate a bit on a container to make the menu appear would make me feel less like a omnificent god.

    1. SpaceDevo
      SpaceDevo
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      I previously suggested having the QuickLoot tooltip appear only after the container had been previously opened. That way it's less psychic and more character memory.
  3. Warbird1
    Warbird1
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    Also known as „dumbing down Morrowind”… Todd Howard-style.
    Not very useful though.
    1. ZuSkunks
      ZuSkunks
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      Yes, because "convenient" automatically means "dumbed down".

      There are numerous examples of actual dumbing down in later Bethesda games, but not having to open each container individually in order to see what it contains ain't one of them.
    2. 7thHanyou
      7thHanyou
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      How does this dumb down Morrowind?

      Nerfing the combat or removing attributes is dumbing down--this is just a nice additional way to loot things.
    3. Mirrror
      Mirrror
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      Because you need extremely high IQ to loot in Vanilla UI
    4. Branwen
      Branwen
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      • 58 posts
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      Adding Quality of life features =/= dumbing down the game.

      Adding a feature to the game that saves the player time when it comes to these type of tasks is a good thing. This not a cheat nor does it makes the game easier, but it increase the enjoyment of playing it.
    5. ViZePulse
      ViZePulse
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      dumbing down by adding things, lol what!
  4. lennonn
    lennonn
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    Another thing that need to be in exeptions list is an assasin body with special ebony dart. Taking this dart causes the journal record, but not if it was quicklooted.
  5. Cain2
    Cain2
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    • 17 posts
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    This mod has saved me hours worth of looking in empty baskets. Thanks for making this and continuing to improve it.

    Right now my only issue is that when I turn off the loot-menu for plants, I still get a loot-menu prompt telling me I can't see inside this container. Not a huge deal and probably has something to do with other plant mods I have. Other than that, it just makes the game flow better. You're the best in the whole town.
    1. mortimermcmire
      mortimermcmire
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      Go into the mod options and allow looting of scripted onactivate, you have graphical herbalism probably?
    2. Cain2
      Cain2
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      • 17 posts
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      Sorry for not replying for so long!

      You are right, that did fix it. The only issue now is that after looking at a plant I can't see any labels on my map screen (like when you hover over a square and it tells you where that is) until I open a container or talk to someone.

      If there's any easy fix, awesome, but no worries, I don't expect you to work around my mod list specifically.
  6. lennonn
    lennonn
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    • 133 posts
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    Hi, this is great mod, but it has one little ussie. The option to disable scripted containers is a good idea, but it is not enough for safe looting. For example, the barrel with Fargot`s ring in Seyda Neen. If player try to take quest item out of such container with help of QuickLoot menu then magic interface menu will never appear. It seems to me that the mod needs a blacklist, as implemented in some other MWSE mods.
    1. mortimermcmire
      mortimermcmire
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      yeah I considered it, maybe. it's one chest out of thousands, i'd rather just blacklist one specific container
    2. lennonn
      lennonn
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      • 133 posts
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      My mistake was to consider that such containers is not scripted. The barrel has its own script but not onActivate one. How could I change your main.lua script for checking for ANY type of scripted containers?
  7. frostmane
    frostmane
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    • 11 posts
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    This is a great mod and may actually make me finish the game for once in my life. I've got a question though, is it possible to make it compatible with Ownership tooptip from morrowind code patch? Right now ownership with Quickloot only shows on locked or trapped containers.
    1. mortimermcmire
      mortimermcmire
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      id recommend this
      https://www.nexusmods.com/morrowind/mods/45940
  8. JustitI
    JustitI
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    • 5 posts
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    And yet , no one was able to make one to Fallout 3 , Amazing mod N'wah
  9. harimau93
    harimau93
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    • 13 kudos
    holy s*** !! are you SERIOUS!?! this kind of mod is possible in 20 years old game, in fecking Morrowind? man, modding has come so far right now, congrats guys !! :)
  10. cardamom
    cardamom
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    • 229 posts
    • 7 kudos
    Totally awesome. Great work.
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